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You're doing what? Surprising the DM
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<blockquote data-quote="chaochou" data-source="post: 6111274" data-attributes="member: 99817"><p><span style="color: #000080">BW: Beliefs in play;</span></p><p><span style="color: #000080"></span></p><p><span style="color: #000080">"Stating a belief for a peasant that 'I'm the true king of this land' does not make it factual in the game. But <em><strong>getting it out in the open you are letting the other players know that you want situations revolving around that theme</strong></em> - <strong>a mad peasant rebel rising to challenge the established order</strong>.</span></p><p><span style="color: #000080"></span></p><p><span style="color: #000080">You might not succeed, but <em><strong>playing out that struggle is what the game is all about</strong></em>".</span><span style="color: #800080"></span></p><p><span style="color: #800080"></span></p><p>Beliefs are the player saying what matters. Playing what matters is what the game is all about. Hence playing beliefs is what the game is all about.</p><p></p><p>But, yeah, you know what beliefs are supposed to do. You said so over in the BW thread. Here's what you said:</p><p></p><p></p><p></p><p>They allow the DM to decide whether to give a player a +1 or a -4 on their roll. Funny, another lever of control. Authority being used in a dictatorial manner? People can decide for themselves.</p><p></p><p>But on the upside they let the player drive the action, dictate what matters, establish the scenes that are important now, right Celebrim? "There's so much wrong with this I don't know where to begin."</p><p></p><p>As someone who has actually played BW said in response:</p><p></p><p></p><p></p><p>But here you are claiming to understand Beliefs, while saying that my explanation, entirely consistent with what BW says in black and white, is not merely inaccurate, but so wrong it's incomprehensible. What a hoot! And I've played Burning Wheel. Run scene-framed games.</p><p></p><p>But no, apparently the people who play successfully have it all wrong, while you - with nothing on the record to indicate any experience at all - are unquestionably correct merely by virtue of saying so. Rinse and repeat for scene-framing. And player authority.</p><p></p><p>Hilarious, but it also means this 'discussion' is futile.</p><p></p><p>So, I can only bid you adieu and happy gaming.</p></blockquote><p></p>
[QUOTE="chaochou, post: 6111274, member: 99817"] [COLOR=#000080]BW: Beliefs in play; "Stating a belief for a peasant that 'I'm the true king of this land' does not make it factual in the game. But [I][B]getting it out in the open you are letting the other players know that you want situations revolving around that theme[/B][/I] - [B]a mad peasant rebel rising to challenge the established order[/B]. You might not succeed, but [I][B]playing out that struggle is what the game is all about[/B][/I]".[/COLOR][COLOR=#800080] [/COLOR] Beliefs are the player saying what matters. Playing what matters is what the game is all about. Hence playing beliefs is what the game is all about. But, yeah, you know what beliefs are supposed to do. You said so over in the BW thread. Here's what you said: They allow the DM to decide whether to give a player a +1 or a -4 on their roll. Funny, another lever of control. Authority being used in a dictatorial manner? People can decide for themselves. But on the upside they let the player drive the action, dictate what matters, establish the scenes that are important now, right Celebrim? "There's so much wrong with this I don't know where to begin." As someone who has actually played BW said in response: But here you are claiming to understand Beliefs, while saying that my explanation, entirely consistent with what BW says in black and white, is not merely inaccurate, but so wrong it's incomprehensible. What a hoot! And I've played Burning Wheel. Run scene-framed games. But no, apparently the people who play successfully have it all wrong, while you - with nothing on the record to indicate any experience at all - are unquestionably correct merely by virtue of saying so. Rinse and repeat for scene-framing. And player authority. Hilarious, but it also means this 'discussion' is futile. So, I can only bid you adieu and happy gaming. [/QUOTE]
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