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You're doing what? Surprising the DM
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<blockquote data-quote="Manbearcat" data-source="post: 6111342" data-attributes="member: 6696971"><p>Its not my contention that the desert <em>shouldn't </em>be framed as an action scene. Its my contention that "desert as action scene" isn't the only legitimate way to handle it. Some systems expect the desert/badlands to be a transition scene or explicitly hard-code PC resources or flags to "queue transition scene". Some groups, even if their systems disagree with the handling (eg the system is organized around the premises of (i) deployable strategic resources that require "extra-scene" cost benefit analysis, (ii) overland travel modes presupposing serial world exploration, (iii) objective task resolution as the engine for world interaction rather than conflict resolution) will hand-wave things via social accord and turn "would-be action scenes" into mere color.</p><p></p><p>I can't know it, but again, my guess is that Hussar was playing at a table with either system, techniques, players or GM interests that were not in lockstep with his own. Whether he was majority or a minority I have no idea. I've never had any interests in labeling Hussar's agenda here selfish or immature or jerky. I don't care about that, I don't find it interesting, and I don't know how we would even get to the bottom of it without interviewing the other players and having full knowledge of the system played, the techniques deployed and the overall table agenda (assuming it isn't utterly incoherent...which is probably an "assumption too far"). I'm just interested in speaking to a how a group/system would see it as a Transition Scene and why. I'm not coming down from Mount Sinai with etched stone tablets reading; <em>"DESERT SCENES, ESPECIALLY THIS ONE, MUST BE TRANSITION SCENES."</em></p><p><em></em></p><p><em></em></p><p><em></em>I'm a big fan of exploration so I wouldn't advocate for using all exploration as transition scenes.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6111342, member: 6696971"] Its not my contention that the desert [I]shouldn't [/I]be framed as an action scene. Its my contention that "desert as action scene" isn't the only legitimate way to handle it. Some systems expect the desert/badlands to be a transition scene or explicitly hard-code PC resources or flags to "queue transition scene". Some groups, even if their systems disagree with the handling (eg the system is organized around the premises of (i) deployable strategic resources that require "extra-scene" cost benefit analysis, (ii) overland travel modes presupposing serial world exploration, (iii) objective task resolution as the engine for world interaction rather than conflict resolution) will hand-wave things via social accord and turn "would-be action scenes" into mere color. I can't know it, but again, my guess is that Hussar was playing at a table with either system, techniques, players or GM interests that were not in lockstep with his own. Whether he was majority or a minority I have no idea. I've never had any interests in labeling Hussar's agenda here selfish or immature or jerky. I don't care about that, I don't find it interesting, and I don't know how we would even get to the bottom of it without interviewing the other players and having full knowledge of the system played, the techniques deployed and the overall table agenda (assuming it isn't utterly incoherent...which is probably an "assumption too far"). I'm just interested in speaking to a how a group/system would see it as a Transition Scene and why. I'm not coming down from Mount Sinai with etched stone tablets reading; [I]"DESERT SCENES, ESPECIALLY THIS ONE, MUST BE TRANSITION SCENES." [/I]I'm a big fan of exploration so I wouldn't advocate for using all exploration as transition scenes. [/QUOTE]
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