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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6111583" data-attributes="member: 6681948"><p>So use relevant resources to transition the scene. Summoning the centipede provides a mount, which interacts with the skill rules and the overland travel rules. Expecting the skill and travel rules to be waived, and the centipede to be equipped with a road map system, assumes resources that have not actually been brought to the table.</p><p></p><p></p><p> </p><p>IHTBIFOM. Try looking in the index for “travel, overland” or something similar. I assume 4e does have rules for long distance travel.</p><p></p><p></p><p> </p><p>Again, casting a spell that explicitly says that you always arrive 5 – 500 miles from your desired destination means, or should mean, expecting to have to locate and travel to your desired destination.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Well, since we’re asserting that a siege impacts city life, I think that the city defenders would logically be alert for the besiegers to attempt to enter the city by scaling its walls. And the fact the city is still under siege implies that turning back a force of 4 – 6 people who don’t have scaling ladders or similar siege gear, nor are they coordinating with the besieging force, will be pretty easy. Probably “time to roll up new characters” easy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Emphasis added – sounds like explicit granting of control to the GM. The player may envision his character being rightful King of All the Land. That is the game he wants to play. However, the GM may consider the veracity of this claim to be part of “the big picture” and decide the character is misguided at best. So the game is about the delusional peasant seeking evidence of s a royal claim that does not really exist.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the city falls through a crack in the earth and disappears, never to be seen again, this affects nearly everything going on in the city. The only bearing it has on the goal of engaging that city is that you can’t – unless you want to start digging. The siege can just as easily prevent engagement with the city.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Hussar has told us he is not interested in activity which delays his engagement with the city, such as travel through the desert. Having to play through the process of bypassing the siege to enter the city delays the actual engagement with the city. So I would have expected Hussar to oppose the siege. That he does not suggests that it is some belief the siege will be interesting and the desert will not. However, it seems either can be made interesting, and link directly to the goals to be achieved within the city, or either can be made dull, boring and unrelated to those goals. You and Hussar keep insisting the siege is automatically interesting and linked, while the desert can’t possibly be either, despite numerous examples to the contrary.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Similarly, if the player’s goals are within the city, and you start them outside, behind a besieging force, then the siege is an obstacle to accessing their goals. To achieve goals that require being in the city, the characters must get into the city. Everything between them and the city – siege, desert, city guard, whatever – is an obstacle which must be overcome as a <em>condition precedent </em>o engaging with the city. That a player may find the desert disinteresting and the siege of great interest is a matter of preference, but that preference is not one of “whether we are engaged in the city”. In neither case are you “in the city” yet. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">That explanation does not assist in determining what other encounters outside the city might interest the player. That was much easier to determine under Hussar’s blanket statement that the goal is in the city, so he has no interest in anything that delays or distracts from being in the city to pursue his nebulous goal within same. And I am sure we could dream up a host of encounters within the city which would be irrelevant to his goals, and therefore or limited or no interest, as well.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Agreed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I think the case is actually stronger. In casting Plane Shift, the players accepted an <strong>absolute certainty</strong> they would arrive in a presumably unfamiliar location (a different plane rather suggests this) miles from their ultimate destination, in a random direction. Unlike the gambler, who weighed the odds of red, black or green, there was no chance whatsoever that the characters would arrive at the city. They had every reason to know this – the spell text is pretty short and crystal clear. So why would they be surprised to arrive with the need to locate, then travel to, their target? Why would they be expecting anything else?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6111583, member: 6681948"] So use relevant resources to transition the scene. Summoning the centipede provides a mount, which interacts with the skill rules and the overland travel rules. Expecting the skill and travel rules to be waived, and the centipede to be equipped with a road map system, assumes resources that have not actually been brought to the table. IHTBIFOM. Try looking in the index for “travel, overland” or something similar. I assume 4e does have rules for long distance travel. Again, casting a spell that explicitly says that you always arrive 5 – 500 miles from your desired destination means, or should mean, expecting to have to locate and travel to your desired destination. [indent] Well, since we’re asserting that a siege impacts city life, I think that the city defenders would logically be alert for the besiegers to attempt to enter the city by scaling its walls. And the fact the city is still under siege implies that turning back a force of 4 – 6 people who don’t have scaling ladders or similar siege gear, nor are they coordinating with the besieging force, will be pretty easy. Probably “time to roll up new characters” easy. Emphasis added – sounds like explicit granting of control to the GM. The player may envision his character being rightful King of All the Land. That is the game he wants to play. However, the GM may consider the veracity of this claim to be part of “the big picture” and decide the character is misguided at best. So the game is about the delusional peasant seeking evidence of s a royal claim that does not really exist. If the city falls through a crack in the earth and disappears, never to be seen again, this affects nearly everything going on in the city. The only bearing it has on the goal of engaging that city is that you can’t – unless you want to start digging. The siege can just as easily prevent engagement with the city. Hussar has told us he is not interested in activity which delays his engagement with the city, such as travel through the desert. Having to play through the process of bypassing the siege to enter the city delays the actual engagement with the city. So I would have expected Hussar to oppose the siege. That he does not suggests that it is some belief the siege will be interesting and the desert will not. However, it seems either can be made interesting, and link directly to the goals to be achieved within the city, or either can be made dull, boring and unrelated to those goals. You and Hussar keep insisting the siege is automatically interesting and linked, while the desert can’t possibly be either, despite numerous examples to the contrary. Similarly, if the player’s goals are within the city, and you start them outside, behind a besieging force, then the siege is an obstacle to accessing their goals. To achieve goals that require being in the city, the characters must get into the city. Everything between them and the city – siege, desert, city guard, whatever – is an obstacle which must be overcome as a [I]condition precedent [/I]o engaging with the city. That a player may find the desert disinteresting and the siege of great interest is a matter of preference, but that preference is not one of “whether we are engaged in the city”. In neither case are you “in the city” yet. That explanation does not assist in determining what other encounters outside the city might interest the player. That was much easier to determine under Hussar’s blanket statement that the goal is in the city, so he has no interest in anything that delays or distracts from being in the city to pursue his nebulous goal within same. And I am sure we could dream up a host of encounters within the city which would be irrelevant to his goals, and therefore or limited or no interest, as well. Agreed. I think the case is actually stronger. In casting Plane Shift, the players accepted an [B]absolute certainty[/B] they would arrive in a presumably unfamiliar location (a different plane rather suggests this) miles from their ultimate destination, in a random direction. Unlike the gambler, who weighed the odds of red, black or green, there was no chance whatsoever that the characters would arrive at the city. They had every reason to know this – the spell text is pretty short and crystal clear. So why would they be surprised to arrive with the need to locate, then travel to, their target? Why would they be expecting anything else?[/indent] [/QUOTE]
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