Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackinthegreen" data-source="post: 6111728" data-attributes="member: 6678119"><p>Perhaps it could be said that the players <em>don't want</em> there to be anything interesting in the desert right now, or in the future, that affects their goals in the city. They don't know whether something was interesting in it, but they don't want complications from it screwing with them getting to the city or interacting with it. It's possible that the player(s) want to dismiss the desert scene entirely. I can envision a player that even might want to murder the desert and everything it stands for since it's seen as such a roadblock, but I don't think anyone in this thread (even [MENTION=22779]Hussar[/MENTION]) is of that mind. He tried to give it an in-game reason to handwave it after all instead of ripping up the map and proclaiming the desert no longer exists. And I don't think anyone in this thread or even on these boards would try that stunt.</p><p></p><p></p><p></p><p>I realize I've been a bit back and forth and what my own views are, but I have mentioned I wouldn't be keen on nuclear options like one player saying "I don't have the in character resources to do this, but I just want to skip this scene." My first inclination would be to negotiate with the player. That might change depending on the campaign and players. However, if the people in his game agree that someone can go nuclear every now and then, then they're free to do that because they have every right to make the game their own.</p><p></p><p>Obviously not everyone did agree in those circumstances, to which I'd probably say going nuclear is not a good move because it can really unhinge people. Yes, there will be times when a person is bored to tears, but if their answer to a situation is to throw a wrench into the feel of the game itself then they'd better have a damn good reason.</p><p></p><p>If the only times [MENTION=22779]Hussar[/MENTION] went nuclear were with the desert and those mercs, and he has done decades of D&D, then that's far less than even 1% of the time in his entire career where he's gone nuclear. I could see giving that sort of option to someone if it happened once or twice over the entire campaign. Maybe I'd call it a Destiny/fate system or something (and totally unrelated to anything bearing a similar name) where, if the player feels there's just no other way to go about it, they can spend one of their uses to totally skip a certain scene. Only once or twice in an entire campaign, and if they changed their mind and wanted to go back to it, oh well. Can't un-nuke something.</p><p></p><p>I don't think the entire game needs to be all or nothing with regards to having the players take responsibility for their actions. Sometimes having the option to ignore that is healthy for the players so they don't get overloaded. Yes, even experienced D&D players can be overloaded even if it doesn't come up in a certain campaign.</p><p></p><p>I try to deal in possibilities in this thread because it's only possible to make them a reality in some places <em>not</em> in this thread.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6111728, member: 6678119"] Perhaps it could be said that the players [I]don't want[/I] there to be anything interesting in the desert right now, or in the future, that affects their goals in the city. They don't know whether something was interesting in it, but they don't want complications from it screwing with them getting to the city or interacting with it. It's possible that the player(s) want to dismiss the desert scene entirely. I can envision a player that even might want to murder the desert and everything it stands for since it's seen as such a roadblock, but I don't think anyone in this thread (even [MENTION=22779]Hussar[/MENTION]) is of that mind. He tried to give it an in-game reason to handwave it after all instead of ripping up the map and proclaiming the desert no longer exists. And I don't think anyone in this thread or even on these boards would try that stunt. I realize I've been a bit back and forth and what my own views are, but I have mentioned I wouldn't be keen on nuclear options like one player saying "I don't have the in character resources to do this, but I just want to skip this scene." My first inclination would be to negotiate with the player. That might change depending on the campaign and players. However, if the people in his game agree that someone can go nuclear every now and then, then they're free to do that because they have every right to make the game their own. Obviously not everyone did agree in those circumstances, to which I'd probably say going nuclear is not a good move because it can really unhinge people. Yes, there will be times when a person is bored to tears, but if their answer to a situation is to throw a wrench into the feel of the game itself then they'd better have a damn good reason. If the only times [MENTION=22779]Hussar[/MENTION] went nuclear were with the desert and those mercs, and he has done decades of D&D, then that's far less than even 1% of the time in his entire career where he's gone nuclear. I could see giving that sort of option to someone if it happened once or twice over the entire campaign. Maybe I'd call it a Destiny/fate system or something (and totally unrelated to anything bearing a similar name) where, if the player feels there's just no other way to go about it, they can spend one of their uses to totally skip a certain scene. Only once or twice in an entire campaign, and if they changed their mind and wanted to go back to it, oh well. Can't un-nuke something. I don't think the entire game needs to be all or nothing with regards to having the players take responsibility for their actions. Sometimes having the option to ignore that is healthy for the players so they don't get overloaded. Yes, even experienced D&D players can be overloaded even if it doesn't come up in a certain campaign. I try to deal in possibilities in this thread because it's only possible to make them a reality in some places [I]not[/I] in this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top