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You're doing what? Surprising the DM
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<blockquote data-quote="Umbran" data-source="post: 6112185" data-attributes="member: 177"><p>As the poet said, "You can't always get what you want, but if you try sometimes, you'll find you get what you need."</p><p></p><p>I do not come form a tradition that says the players always get what they want, and they only get what they want. I find that to be an unrealistic expectation. Given that you've got perhaps a half-dozen players, each of who wants something different, and only so much prep-time for the GM to have things ready to run, sometimes the players need to cut some slack. If the GM repeatedly and consistently doesn't provide what the players want, there's a problem. But as a practical matter of engaging in a social activity, some flexibility from the players is in order.</p><p></p><p></p><p></p><p>Ah. Players want their plans to go smoothly and perfectly without interruption or complication? How... quaint. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's lots of good arguments for skipping over stuff. "I don't want complications screwing up my plans!" is not one of them. The GM is not a plot zamboni.</p><p></p><p></p><p></p><p>Okay, so - if it only happens once in a blue moon, do we really need 80+ pages of discussion covering how we should change overall approach to play to avoid it in the future? We should undertake an overhaul of how we approach games and frame events for a rare event that can be talked though in a few minutes by mature adults?</p><p></p><p>No. If it is truly an exceptional event, it should be treated as an exception, a one-off situation. I don't need a system or gaming paradigm for dealing with a player who has a one-time issue.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6112185, member: 177"] As the poet said, "You can't always get what you want, but if you try sometimes, you'll find you get what you need." I do not come form a tradition that says the players always get what they want, and they only get what they want. I find that to be an unrealistic expectation. Given that you've got perhaps a half-dozen players, each of who wants something different, and only so much prep-time for the GM to have things ready to run, sometimes the players need to cut some slack. If the GM repeatedly and consistently doesn't provide what the players want, there's a problem. But as a practical matter of engaging in a social activity, some flexibility from the players is in order. Ah. Players want their plans to go smoothly and perfectly without interruption or complication? How... quaint. :) There's lots of good arguments for skipping over stuff. "I don't want complications screwing up my plans!" is not one of them. The GM is not a plot zamboni. Okay, so - if it only happens once in a blue moon, do we really need 80+ pages of discussion covering how we should change overall approach to play to avoid it in the future? We should undertake an overhaul of how we approach games and frame events for a rare event that can be talked though in a few minutes by mature adults? No. If it is truly an exceptional event, it should be treated as an exception, a one-off situation. I don't need a system or gaming paradigm for dealing with a player who has a one-time issue. [/QUOTE]
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