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You're doing what? Surprising the DM
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<blockquote data-quote="Umbran" data-source="post: 6112849" data-attributes="member: 177"><p>There's only so many hours in the day, dude. </p><p></p><p>There is a common misconception that failure to speak against X implies agreement with X. I suggest you not fall into that particular trap. Reading too far into what someone *doesn't* say is asking for trouble.</p><p></p><p></p><p></p><p>Then, I haven't been clear. I am not against a simple polite suggestion. I am against excessive expectation, the idea that the GM is somehow obligated to take you up on it; or wrongity-wrong, with wrong sauce, or a bad GM, if they don't do as you ask. </p><p></p><p></p><p></p><p>I'm not going to dig back through an 80 page thread to see if I did. But, how about this - in the Deadlands session I ran Tuesday, I started with a fast-forward over boring investigation that was apt to be a foregone conclusion, and skipped over boring travel scenes <em>four times</em>. Happy?</p><p></p><p></p><p></p><p>And my point is, "Don't assume that just because you initially don't want to do it, it constitutes a roadblock." </p><p></p><p></p><p></p><p>I believe I've already addressed this, but I'll try a different formulation. The character's goals and the player's goals are not generally equivalent. The character's goal is not just an in-game location. The characters may have been told that their goals may be achieved at a given location, but the players should be open to the idea that the scenario that meets *their* goals may not be so simple.</p><p></p><p>Thus, it is okay to ask, "Hey, GM, if this is going to be a purposeless monster-slog, can we just skip it, please? I'm just not into that today?" But, be ready for the response, "Well, there's more to it than a monster-slog, though that may not be obvious at start," or, "Well, the others are kinda into this, so I'm going ahead with it."</p></blockquote><p></p>
[QUOTE="Umbran, post: 6112849, member: 177"] There's only so many hours in the day, dude. There is a common misconception that failure to speak against X implies agreement with X. I suggest you not fall into that particular trap. Reading too far into what someone *doesn't* say is asking for trouble. Then, I haven't been clear. I am not against a simple polite suggestion. I am against excessive expectation, the idea that the GM is somehow obligated to take you up on it; or wrongity-wrong, with wrong sauce, or a bad GM, if they don't do as you ask. I'm not going to dig back through an 80 page thread to see if I did. But, how about this - in the Deadlands session I ran Tuesday, I started with a fast-forward over boring investigation that was apt to be a foregone conclusion, and skipped over boring travel scenes [I]four times[/I]. Happy? And my point is, "Don't assume that just because you initially don't want to do it, it constitutes a roadblock." I believe I've already addressed this, but I'll try a different formulation. The character's goals and the player's goals are not generally equivalent. The character's goal is not just an in-game location. The characters may have been told that their goals may be achieved at a given location, but the players should be open to the idea that the scenario that meets *their* goals may not be so simple. Thus, it is okay to ask, "Hey, GM, if this is going to be a purposeless monster-slog, can we just skip it, please? I'm just not into that today?" But, be ready for the response, "Well, there's more to it than a monster-slog, though that may not be obvious at start," or, "Well, the others are kinda into this, so I'm going ahead with it." [/QUOTE]
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