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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6113385" data-attributes="member: 22779"><p>Oh, sure, the PC's could ignore the siege, to some extent, presuming that the orcs don't come busting through the walls while the PC's are in the city. But, the point is, the players get the choice. It's up to the players to determine just how important the siege is. If they want to just skip over the siege, they certainly can. </p><p></p><p>But the desert is different in that there is nothing for the players to puzzle out. You're in a desert. You want to go to the city over there. What puzzling out is there? There's no reason for the players to start interacting with the desert unless the DM starts bombing reasons in there. IOW, the PC's without any additions from the DM, will only ignore the desert. Even if the DM doesn't do anything with the siege, the players can certainly choose to interact with it.</p><p></p><p>Put it another way. As a player, can I tell the DM, "I want to explore the desert to find nomads that live here" without knowing that there are nomads in this desert in the first place? Can I assume nomads? Can I assume giant scorpions? Besides sand and rock, what can I assume?</p><p></p><p>With the siege, I can assume all sorts of things - leaders, hardships, soldiers, lots of things to interact with. I don't really need to ask if they exist - they're going to be there because it would be pretty difficult to have a siege without them. If I want to go find the leaders of the siege, I simply tell the DM that I'm looking for the leaders and we can run with that. It's entirely player driven.</p><p></p><p>Without knowing what's in the desert first, what can the players drive?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6113385, member: 22779"] Oh, sure, the PC's could ignore the siege, to some extent, presuming that the orcs don't come busting through the walls while the PC's are in the city. But, the point is, the players get the choice. It's up to the players to determine just how important the siege is. If they want to just skip over the siege, they certainly can. But the desert is different in that there is nothing for the players to puzzle out. You're in a desert. You want to go to the city over there. What puzzling out is there? There's no reason for the players to start interacting with the desert unless the DM starts bombing reasons in there. IOW, the PC's without any additions from the DM, will only ignore the desert. Even if the DM doesn't do anything with the siege, the players can certainly choose to interact with it. Put it another way. As a player, can I tell the DM, "I want to explore the desert to find nomads that live here" without knowing that there are nomads in this desert in the first place? Can I assume nomads? Can I assume giant scorpions? Besides sand and rock, what can I assume? With the siege, I can assume all sorts of things - leaders, hardships, soldiers, lots of things to interact with. I don't really need to ask if they exist - they're going to be there because it would be pretty difficult to have a siege without them. If I want to go find the leaders of the siege, I simply tell the DM that I'm looking for the leaders and we can run with that. It's entirely player driven. Without knowing what's in the desert first, what can the players drive? [/QUOTE]
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You're doing what? Surprising the DM
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