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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6113397" data-attributes="member: 22779"><p>You don't understand because you insist on changing the parameters. Nomads are NOT inherent to the desert. There is no reason for my group to assume that there are nomads there. The players cannot actually LOOK for the nomads. Nor are the nomads linked to the city except in a completely contrived way - while wandering through the desert we just happen to find a caravan of city people heading in the same way.</p><p></p><p>The siege is part and parcel to the city. It is right there. It's inherently linked to the city. The DM doesn't have to "interrupt" anything. It's an element of the city, no different than walls or anything else. It's framing the city. This isn't just a city in a desert. It's a city under siege. That's part of the framing of the city.</p><p></p><p>It's contrived in that it's a bit unlikely that we happen to arrive just as the siege is going on, but, meh, I'm more than willing to allow for that. But, the only way to make the desert actually relevant is by adding things to the desert which aren't actually part of the desert but are actually part of the city - either there are prisoners with the nomads, or city people with the nomads or whatever. The nomads themselves are actually completely unimportant as far as the player's goals go.</p><p></p><p>But, I keep coming back to this. You are perfectly fine with me skipping the desert. You don't care if I skip the desert. I can make the desert 100% irrelevant and it doesn't bother you in the slightest. The issue here isn't skipping the desert. If it was, then teleportation would be an issue. But it's not. So the issue has to be something else - and that's entirely, 100% the fact that I want to skip something without having the in-game resources to do so.</p><p></p><p>You can keep bringing up how interesting the desert is, but, it doesn't matter. The desert could be the best adventure ever written, and, if I've got Teleport, we skip it and that's perfectly fine. But, if I don't have teleport, no matter how good or bad that desert scenario is, I am obligated to play through it out of some sense that the rules must be adhered to and the simulation must be preserved, no matter what.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6113397, member: 22779"] You don't understand because you insist on changing the parameters. Nomads are NOT inherent to the desert. There is no reason for my group to assume that there are nomads there. The players cannot actually LOOK for the nomads. Nor are the nomads linked to the city except in a completely contrived way - while wandering through the desert we just happen to find a caravan of city people heading in the same way. The siege is part and parcel to the city. It is right there. It's inherently linked to the city. The DM doesn't have to "interrupt" anything. It's an element of the city, no different than walls or anything else. It's framing the city. This isn't just a city in a desert. It's a city under siege. That's part of the framing of the city. It's contrived in that it's a bit unlikely that we happen to arrive just as the siege is going on, but, meh, I'm more than willing to allow for that. But, the only way to make the desert actually relevant is by adding things to the desert which aren't actually part of the desert but are actually part of the city - either there are prisoners with the nomads, or city people with the nomads or whatever. The nomads themselves are actually completely unimportant as far as the player's goals go. But, I keep coming back to this. You are perfectly fine with me skipping the desert. You don't care if I skip the desert. I can make the desert 100% irrelevant and it doesn't bother you in the slightest. The issue here isn't skipping the desert. If it was, then teleportation would be an issue. But it's not. So the issue has to be something else - and that's entirely, 100% the fact that I want to skip something without having the in-game resources to do so. You can keep bringing up how interesting the desert is, but, it doesn't matter. The desert could be the best adventure ever written, and, if I've got Teleport, we skip it and that's perfectly fine. But, if I don't have teleport, no matter how good or bad that desert scenario is, I am obligated to play through it out of some sense that the rules must be adhered to and the simulation must be preserved, no matter what. [/QUOTE]
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