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You're doing what? Surprising the DM
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<blockquote data-quote="sheadunne" data-source="post: 6113615" data-attributes="member: 27570"><p>What would probably happen is </p><p></p><p>Oh, a SIEGE. There must be a central courtyard. Teleport in. Walk back across the desert because the damn teleport misfired. Ask the DM to hand-wave the walking back to the city. Ask one of the residents to draw a picture of the courtyard to increase my chances of teleporting there. Rinse and repeat as necessary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If the entire thing went like . . . </p><p></p><p>Players learn of something they need in a city on the 31st layer of the abyss.</p><p>Cast Plane shift.</p><p>End up 100 miles from the city in the desert.</p><p>Travel the desert.</p><p>Interact with the siege.</p><p>Enter the city.</p><p>Find the item.</p><p>Return home (probably 100 miles from there).</p><p></p><p>In this scenario the desert is a big waste of everyone's time regardless of what's there. It's the side effect of a spell, not the intent of the DM and Players. Anything that happens there is not preplanned or important unless the DM goes out of his way to make it so. </p><p></p><p>Now if the entire thing went like . . . </p><p></p><p>Players learn of something they need in a city across the desert.</p><p>Travel the desert.</p><p>Interact with the siege.</p><p>Enter the city.</p><p>Find the item.</p><p>Return home.</p><p></p><p>In this scenario the desert is more interesting because it can intentionally be used as a place to provide the PCs with information or encounter interesting people or what have you. It's still between you and your ultimate goal, but it's intentionally there and preplanned to be part of the quest for goal fulfillment. </p><p></p><p>It was brought up that the scenario was based on a module that used the spell's misfire as a way of forcing the player's interaction with the desert. The problem is, is that the players are under the impression that the 100 miles off course was a misfire of the spell, not the intention of the DM/Module. If they had known in advance that they would need to cross a desert before arriving there, they could have planned accordingly (in terms of goals, not necessarily resources). If they had been told that they needed to go to the desert to find Mr PlotMan to provide information about where the item was in the city, that would have been fine as well, since they wouldn't have viewed the arrival in the desert as a misfire of the spell, but rather their intended target. </p><p></p><p>If the plot is requiring me to use Spell GetMeThere, then either the spell needs to work flawlessly, since it's a requirement of the plot, or the plot needs to tell me that the location I NEED to go is not my ultimate destination. Otherwise, as a player, I'm going to assume a misfire and be grumpy that I now need to waste time traveling a desert just to get to the damn place the DM/Plot said I had to go!</p><p></p><p>Just some added thoughts, most of which have been said a time or two in this thread (hasn't everything been said yet?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sheadunne, post: 6113615, member: 27570"] What would probably happen is Oh, a SIEGE. There must be a central courtyard. Teleport in. Walk back across the desert because the damn teleport misfired. Ask the DM to hand-wave the walking back to the city. Ask one of the residents to draw a picture of the courtyard to increase my chances of teleporting there. Rinse and repeat as necessary. :) If the entire thing went like . . . Players learn of something they need in a city on the 31st layer of the abyss. Cast Plane shift. End up 100 miles from the city in the desert. Travel the desert. Interact with the siege. Enter the city. Find the item. Return home (probably 100 miles from there). In this scenario the desert is a big waste of everyone's time regardless of what's there. It's the side effect of a spell, not the intent of the DM and Players. Anything that happens there is not preplanned or important unless the DM goes out of his way to make it so. Now if the entire thing went like . . . Players learn of something they need in a city across the desert. Travel the desert. Interact with the siege. Enter the city. Find the item. Return home. In this scenario the desert is more interesting because it can intentionally be used as a place to provide the PCs with information or encounter interesting people or what have you. It's still between you and your ultimate goal, but it's intentionally there and preplanned to be part of the quest for goal fulfillment. It was brought up that the scenario was based on a module that used the spell's misfire as a way of forcing the player's interaction with the desert. The problem is, is that the players are under the impression that the 100 miles off course was a misfire of the spell, not the intention of the DM/Module. If they had known in advance that they would need to cross a desert before arriving there, they could have planned accordingly (in terms of goals, not necessarily resources). If they had been told that they needed to go to the desert to find Mr PlotMan to provide information about where the item was in the city, that would have been fine as well, since they wouldn't have viewed the arrival in the desert as a misfire of the spell, but rather their intended target. If the plot is requiring me to use Spell GetMeThere, then either the spell needs to work flawlessly, since it's a requirement of the plot, or the plot needs to tell me that the location I NEED to go is not my ultimate destination. Otherwise, as a player, I'm going to assume a misfire and be grumpy that I now need to waste time traveling a desert just to get to the damn place the DM/Plot said I had to go! Just some added thoughts, most of which have been said a time or two in this thread (hasn't everything been said yet?) :) [/QUOTE]
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