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You're doing what? Surprising the DM
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<blockquote data-quote="JamesonCourage" data-source="post: 6113793" data-attributes="member: 6668292"><p>Again, the city isn't the goal. What's in the city is. The siege is a roadblock in the same way a relevant nomad encounter <em>can</em> be. Neither the siege nor the desert encounter have to be a roadblock, and either can be relevant and interesting. The difference, seemingly, is proximity, but you've told me this isn't the reasoning.</p><p></p><p>The "desert" has, once again, been subtly shifted to "just sand" and away from my framed nomad encounter, and the goal has been subtly shifted to "the city" and not "the temple inside the city inside the desert."</p><p></p><p>I will repeat this question, as maybe it getting answered will help: "And, no, they can't interact with the nomads or sandstorm until the GM brings it up or puts it in their path. In what way is the siege different? Like you pointed out, they cannot interact with it until the GM puts it in their path."</p><p></p><p>Like a siege might be, depending on the layout of it. But, hey, thank you very much. Saying it's the same, in essence, with different implications of actions that the players might take in response to it, is pretty much exactly where I've been coming from. You've still subtly shifted the goal to "interact with the city", as far as I can tell, but this reply did help me out some.</p><p></p><p></p><p>in·her·ent</p><p>adj.</p><p>Existing as an essential constituent or characteristic; intrinsic.</p><p>existing in someone or something as a permanent and inseparable element, quality, or attribute; innate.</p><p></p><p>I don't consider a siege an inherent part of any city, unless there's a very good, fantastic reason for this to be the case. Now, a city on the Abyss might have that, but that's not really the example we've been using (even if it was more spot on). And, I've had a city in one of my campaigns that was constantly "under siege" by two nations (while a third held it), but it was a rather peaceful siege most of the time, though the city would switch hands often enough.</p><p></p><p>In most cities, though, "The siege is not inherent to the city."</p><p></p><p>The siege is not inherent to the city. This city might be inherent to the siege.</p><p></p><p>At any rate, the siege cannot be interacted with until it is dumped in the path of the players. The nomads / refugees / mercenaries cannot be interacted with until they are dumped in the path of the players. What is the difference? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6113793, member: 6668292"] Again, the city isn't the goal. What's in the city is. The siege is a roadblock in the same way a relevant nomad encounter [I]can[/I] be. Neither the siege nor the desert encounter have to be a roadblock, and either can be relevant and interesting. The difference, seemingly, is proximity, but you've told me this isn't the reasoning. The "desert" has, once again, been subtly shifted to "just sand" and away from my framed nomad encounter, and the goal has been subtly shifted to "the city" and not "the temple inside the city inside the desert." I will repeat this question, as maybe it getting answered will help: "And, no, they can't interact with the nomads or sandstorm until the GM brings it up or puts it in their path. In what way is the siege different? Like you pointed out, they cannot interact with it until the GM puts it in their path." Like a siege might be, depending on the layout of it. But, hey, thank you very much. Saying it's the same, in essence, with different implications of actions that the players might take in response to it, is pretty much exactly where I've been coming from. You've still subtly shifted the goal to "interact with the city", as far as I can tell, but this reply did help me out some. in·her·ent adj. Existing as an essential constituent or characteristic; intrinsic. existing in someone or something as a permanent and inseparable element, quality, or attribute; innate. I don't consider a siege an inherent part of any city, unless there's a very good, fantastic reason for this to be the case. Now, a city on the Abyss might have that, but that's not really the example we've been using (even if it was more spot on). And, I've had a city in one of my campaigns that was constantly "under siege" by two nations (while a third held it), but it was a rather peaceful siege most of the time, though the city would switch hands often enough. In most cities, though, "The siege is not inherent to the city." The siege is not inherent to the city. This city might be inherent to the siege. At any rate, the siege cannot be interacted with until it is dumped in the path of the players. The nomads / refugees / mercenaries cannot be interacted with until they are dumped in the path of the players. What is the difference? As always, play what you like :) [/QUOTE]
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