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You're doing what? Surprising the DM
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<blockquote data-quote="JamesonCourage" data-source="post: 6113795" data-attributes="member: 6668292"><p>Hey, we seem to get along great, you're helpful, and once I memorize the intricacies of your name, I may even summon you to clarify for me from time to time. Glad you're here and replying to me.</p><p></p><p>I do remember, yes.</p><p></p><p>Okay. I can see exactly where you're coming from. Sounds good to me.</p><p></p><p>Yes. I'll go into this more in a second.</p><p></p><p>Right. The same could be said of most complications, and the "relevance" of them (the PC goal of "get to the temple" or player goal of "have fun along the way" and Hussar's goal of "get the game moving and resolve my PC goals") is set by the GM is each case. The siege and refugees can be relevant to either set of goals, or irrelevant. That's part of what I've been saying. More on that below.</p><p></p><p>Thanks for your input on it. The reason I even brought this up in the first place was Hussar's wanting to skip the siege because it would be boring and irrelevant. If he finds the little things (summon duration, weight, food, etc.) boring, I understand that. If he finds "sand" boring, I understand that. I just don't know how he can knowingly skip the scene claiming that it is <em>irrelevant</em> when no context has been given. Context is what makes something relevant or irrelevant to your goals (PC or player). And Hussar (and pemerton, I believe) have been trying to explain to me how there is a difference in framed scenario, and I don't see it, yet.</p><p></p><p>As for your comment on 'Who authored the need to go to the city - GM, player or group?', I think I agree. The action in my game is driven by my players. I'm totally improvisation, and don't prepare any encounter ahead of time (unless we end session with it literally about to kick off). To that end, it's easy for me to say "go where you want to, and I'll make stuff up" (though I try to do it with a lot more of the established setting in mind than many GMs here would, I imagine). But, just in case I'm missing something of what you meant, feel free to expand on that thought. I'm interested in hearing what you mean by it. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6113795, member: 6668292"] Hey, we seem to get along great, you're helpful, and once I memorize the intricacies of your name, I may even summon you to clarify for me from time to time. Glad you're here and replying to me. I do remember, yes. Okay. I can see exactly where you're coming from. Sounds good to me. Yes. I'll go into this more in a second. Right. The same could be said of most complications, and the "relevance" of them (the PC goal of "get to the temple" or player goal of "have fun along the way" and Hussar's goal of "get the game moving and resolve my PC goals") is set by the GM is each case. The siege and refugees can be relevant to either set of goals, or irrelevant. That's part of what I've been saying. More on that below. Thanks for your input on it. The reason I even brought this up in the first place was Hussar's wanting to skip the siege because it would be boring and irrelevant. If he finds the little things (summon duration, weight, food, etc.) boring, I understand that. If he finds "sand" boring, I understand that. I just don't know how he can knowingly skip the scene claiming that it is [I]irrelevant[/I] when no context has been given. Context is what makes something relevant or irrelevant to your goals (PC or player). And Hussar (and pemerton, I believe) have been trying to explain to me how there is a difference in framed scenario, and I don't see it, yet. As for your comment on 'Who authored the need to go to the city - GM, player or group?', I think I agree. The action in my game is driven by my players. I'm totally improvisation, and don't prepare any encounter ahead of time (unless we end session with it literally about to kick off). To that end, it's easy for me to say "go where you want to, and I'll make stuff up" (though I try to do it with a lot more of the established setting in mind than many GMs here would, I imagine). But, just in case I'm missing something of what you meant, feel free to expand on that thought. I'm interested in hearing what you mean by it. As always, play what you like :) [/QUOTE]
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