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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6114119" data-attributes="member: 42582"><p>This makes your view clearer, thank you.</p><p></p><p>But I don't see why a setting must have a resolute view about what a true king must be. The real world doesn't, after all - I know a lot more about the real world then anyone will ever know about a fictional setting, however detailed, and I can't just "read off" from that, without contention, any necessary theory of true kingship. (To make it slightly more concrete, for instance, I live in a (constitutional) monarchy and, for various reasons to do with the history and constitution of my country, am a monarchist, but I think I have a different conception of "true kingship" from nearly every other monarchist in my country. Naturally I think I'm right and they're wrong, but I can't just point to any "resolute view" encoded in the history and constitution of my country to prove them wrong.)</p><p></p><p>As for disagreement among participants relating in table conflict - perhaps, I don't know. I think that depends heavily on the personalities of those involved. But I don't see how such conflict can be prevented by trying to encode an answer into the setting. (Say along the lines of an alignment mechanic of the traditional D&D variety.) That just moves the bump in the rug somewhere else.</p><p></p><p>As for the player not getting the story they expected - I read that and think, "Yes, that's the point. You're not meant to know what the ending is. But it's pretty likely the game will (among other things) be about what true kingship entails, and that's what you asked for when you wrote that Belief on your character sheet." But maybe I have not undertsood what you're getting at.</p><p></p><p>I didn't say I can't run stories about conscience vs divine dictates. I said that, in a certain case - namely, where the game was set up such that to do so would deprotagonise the player - I wouldn't.</p><p></p><p>I also <em>never </em>said that I can't run a story that tests "whether the ends justify the means" - after all, as Bertrand Russell once asked, What else would? - but gave a much more specific statement of Belief - namely, "If there's a ticking bomb, I torture them until they tell me where it is."</p><p></p><p>[EDITED to insert the word "never".]</p></blockquote><p></p>
[QUOTE="pemerton, post: 6114119, member: 42582"] This makes your view clearer, thank you. But I don't see why a setting must have a resolute view about what a true king must be. The real world doesn't, after all - I know a lot more about the real world then anyone will ever know about a fictional setting, however detailed, and I can't just "read off" from that, without contention, any necessary theory of true kingship. (To make it slightly more concrete, for instance, I live in a (constitutional) monarchy and, for various reasons to do with the history and constitution of my country, am a monarchist, but I think I have a different conception of "true kingship" from nearly every other monarchist in my country. Naturally I think I'm right and they're wrong, but I can't just point to any "resolute view" encoded in the history and constitution of my country to prove them wrong.) As for disagreement among participants relating in table conflict - perhaps, I don't know. I think that depends heavily on the personalities of those involved. But I don't see how such conflict can be prevented by trying to encode an answer into the setting. (Say along the lines of an alignment mechanic of the traditional D&D variety.) That just moves the bump in the rug somewhere else. As for the player not getting the story they expected - I read that and think, "Yes, that's the point. You're not meant to know what the ending is. But it's pretty likely the game will (among other things) be about what true kingship entails, and that's what you asked for when you wrote that Belief on your character sheet." But maybe I have not undertsood what you're getting at. I didn't say I can't run stories about conscience vs divine dictates. I said that, in a certain case - namely, where the game was set up such that to do so would deprotagonise the player - I wouldn't. I also [I]never [/I]said that I can't run a story that tests "whether the ends justify the means" - after all, as Bertrand Russell once asked, What else would? - but gave a much more specific statement of Belief - namely, "If there's a ticking bomb, I torture them until they tell me where it is." [EDITED to insert the word "never".] [/QUOTE]
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