Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6114291" data-attributes="member: 6668292"><p>I appreciate the patience.</p><p></p><p>This makes sense to me. This is what I've been talking about when I say "relevance" (to PC goals).</p><p></p><p>Which, if the city is the goal of the PC (and thus has to do with Hussar's goal as a player to interact with his PC goals), then I'd consider that relevant. If the siege or sandstorm isn't relevant to his goals (as PC or player), then it's just a "roadblock" or irrelevant complication. It does not meet the "story" portion of the tagline. We on the same page?</p><p></p><p>Ah! Exactly! This is exactly what I've been saying.</p><p></p><p>Okay, so, Hussar wants the PCs to cross the desert. He wants to skip it, because "big featureless sand" is about all he knows about it, and he says "that's not relevant to my PC's goals, and as a player, I want to deal with those goals. So, let's skip the desert, and get to the temple in the city."</p><p></p><p>However, this would also mean skipping the siege. He doesn't know about it as a player, and can't say he wants to interact with it (or "leverage" it?). However, since there can be an affect on his goals (as a player and PC) by using the siege, it is acceptable for it to be introduced into the game ("story" and "now").</p><p></p><p>What I've been saying, is that by him having absolute power to skip the desert, he is skipping the the "story now" scenes involving that nomad / refugee encounter. As a player, he says "there's nothing relevant in the desert", because he does not know of the siege or nomad / refugee encounter yet. However, as the GM, I know that there is a relevant encounter in the desert in the siege or nomad / refugee encounter ("story" and "now").</p><p></p><p>That is, Hussar is using metagame reasoning to skip the scene (no judgment; that's fine for many groups). However, I'm pointing out the metagame reasoning is faulty. While Hussar's reasoning can be true, it can easily be false. His reasoning of "there's nothing in the desert that's relevant ("story now") to my goals" is based on his conception of the desert, which is not what he'll be encountering if he plays through it, rather than skipping it.</p><p></p><p>Mind you, I'm not saying that he needs to sit through minutes of descriptions before going into the desert, much less hours or sessions. I'm not saying he needs to explore it, or wander around in it. I'm saying that, along the way, I go from "okay, you're go into the desert on the way to the city. You're prepared and have your spells, so you're cool and fed along the way. Three days in, however, you run across [nomads / refugees / mercenaries]."</p><p></p><p>I'm not demanding that he play through stuff he doesn't want to. I've been trying to point out that what he wants (in "story now" or "relevance") depends on context. I get that he doesn't want to fiddle around with "boring" stuff like weight or food supplies or appropriate clothing. That's fine, it's a play style thing, and context doesn't matter as much, there. But the "relevance" of the desert encounters that Hussar wanted to skip cannot be determined by him until he interacts with them, or they are described to him (perhaps from a meta context prior to encountering them).</p><p></p><p>Does all of this make sense? I'm not saying that the featureless desert of sand is relevant, and I never have. That's why I introduced the sandstorm, the refugees / nomads, the irrelevant quarantine siege, etc. I'm showing that relevance ("story now") is dependent on context, and premature judgments of relevance (judgments without context) is no way to determine if something is relevant or not.</p><p></p><p>Anyways, hopefully this clears things up a bit. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6114291, member: 6668292"] I appreciate the patience. This makes sense to me. This is what I've been talking about when I say "relevance" (to PC goals). Which, if the city is the goal of the PC (and thus has to do with Hussar's goal as a player to interact with his PC goals), then I'd consider that relevant. If the siege or sandstorm isn't relevant to his goals (as PC or player), then it's just a "roadblock" or irrelevant complication. It does not meet the "story" portion of the tagline. We on the same page? Ah! Exactly! This is exactly what I've been saying. Okay, so, Hussar wants the PCs to cross the desert. He wants to skip it, because "big featureless sand" is about all he knows about it, and he says "that's not relevant to my PC's goals, and as a player, I want to deal with those goals. So, let's skip the desert, and get to the temple in the city." However, this would also mean skipping the siege. He doesn't know about it as a player, and can't say he wants to interact with it (or "leverage" it?). However, since there can be an affect on his goals (as a player and PC) by using the siege, it is acceptable for it to be introduced into the game ("story" and "now"). What I've been saying, is that by him having absolute power to skip the desert, he is skipping the the "story now" scenes involving that nomad / refugee encounter. As a player, he says "there's nothing relevant in the desert", because he does not know of the siege or nomad / refugee encounter yet. However, as the GM, I know that there is a relevant encounter in the desert in the siege or nomad / refugee encounter ("story" and "now"). That is, Hussar is using metagame reasoning to skip the scene (no judgment; that's fine for many groups). However, I'm pointing out the metagame reasoning is faulty. While Hussar's reasoning can be true, it can easily be false. His reasoning of "there's nothing in the desert that's relevant ("story now") to my goals" is based on his conception of the desert, which is not what he'll be encountering if he plays through it, rather than skipping it. Mind you, I'm not saying that he needs to sit through minutes of descriptions before going into the desert, much less hours or sessions. I'm not saying he needs to explore it, or wander around in it. I'm saying that, along the way, I go from "okay, you're go into the desert on the way to the city. You're prepared and have your spells, so you're cool and fed along the way. Three days in, however, you run across [nomads / refugees / mercenaries]." I'm not demanding that he play through stuff he doesn't want to. I've been trying to point out that what he wants (in "story now" or "relevance") depends on context. I get that he doesn't want to fiddle around with "boring" stuff like weight or food supplies or appropriate clothing. That's fine, it's a play style thing, and context doesn't matter as much, there. But the "relevance" of the desert encounters that Hussar wanted to skip cannot be determined by him until he interacts with them, or they are described to him (perhaps from a meta context prior to encountering them). Does all of this make sense? I'm not saying that the featureless desert of sand is relevant, and I never have. That's why I introduced the sandstorm, the refugees / nomads, the irrelevant quarantine siege, etc. I'm showing that relevance ("story now") is dependent on context, and premature judgments of relevance (judgments without context) is no way to determine if something is relevant or not. Anyways, hopefully this clears things up a bit. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top