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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6114488" data-attributes="member: 22779"><p>But, you cannot get to the goal without entering the city. The city is part of the goal. It's not a terrible stretch to think that there just must be a few things that the players can pro-actively interact with in a city. You keep trying to paint the city like the desert - but that's not really a fair comparison. The desert has absolutely NOTHING the players can pro-actively interact with. Until you add in things like nomads or desert storms, the desert has nothing for the players.</p><p></p><p>A city, OTOH, does have tons of elements inherent to it for the players and their PC's. So, can we at least agree that the city where the goal is is relevant to the players?</p><p></p><p>Now, if the city is relevant to the players because the goal is located within the city, isn't the fact that the city is under siege ALSO relevant to the players, by simple fact that the player's goals lie within the city?</p><p></p><p>Even if we skip the siege through teleport, we can still interact with it from within the city. Granted, if I'm playing N'raac's game and we go to talk to the siege leaders, we will be automatically killed (kinda how I've been pointing out throughout this thread that some DM's will automatically choose the worst possible interpretation), but, even without that, there's things like disease and whatnot inside the city, caused by the siege.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6114488, member: 22779"] But, you cannot get to the goal without entering the city. The city is part of the goal. It's not a terrible stretch to think that there just must be a few things that the players can pro-actively interact with in a city. You keep trying to paint the city like the desert - but that's not really a fair comparison. The desert has absolutely NOTHING the players can pro-actively interact with. Until you add in things like nomads or desert storms, the desert has nothing for the players. A city, OTOH, does have tons of elements inherent to it for the players and their PC's. So, can we at least agree that the city where the goal is is relevant to the players? Now, if the city is relevant to the players because the goal is located within the city, isn't the fact that the city is under siege ALSO relevant to the players, by simple fact that the player's goals lie within the city? Even if we skip the siege through teleport, we can still interact with it from within the city. Granted, if I'm playing N'raac's game and we go to talk to the siege leaders, we will be automatically killed (kinda how I've been pointing out throughout this thread that some DM's will automatically choose the worst possible interpretation), but, even without that, there's things like disease and whatnot inside the city, caused by the siege. [/QUOTE]
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