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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6114498" data-attributes="member: 22779"><p>But at least one of the players has emphatically stated that the desert absolutely IS a pain in the arse. It is not a situation I was hoping to engage, nor was it an interesting complication. It did not promise anything resembling an interesting session. Or, at least an interesting session to me.</p><p> </p><p>Dismissing the desert outright strikes me as much more similar to “you start digging at the rumoured location of the heirloom. After some time, your shovels strike something solid. Clearing away some of the dirt reveals a slab of rock, adorned with runes rendered nigh-unreadable by the passage of time. It seems like it may be the entry to an ancient tomb”, to have the player respond “Which part of ‘my goal is to find the heirloom’ did you interpret as ‘I want to engage in an irrelevant dungeon crawling slog? I didn’t WANT a ‘tomb robber’ campaign – fast forward to the heirloom – STORY NOW – SAY YES OR ROLL THE DICE!”</p><p> </p><p>You/@Hussar pre-classify the campaign. If I’m revv’ed up for “Heirloom Quest”, why are we playing “Dungeon Crawl”?</p></blockquote><p></p><p>I'm not sure if there's enough to go on here, but, I do agree with the basic point. Say the Heirloom Quest campaign is all about this heirloom and the hijinks surrounding it. Getting the heirloom doesn't really matter, since the campaign is about who has the heirloom and what do they do with it. At least, that's how the campaign was pitched. Now we get to spend the next four sessions in a dungeon crawl. It's a bait and switch. The campaign that I signed up for was not Dungeon Crawling, it was With This Heirloom I Rule (or something to that effect) The Kingdom and all that that entails.</p><p></p><p>So, yeah, I do think it is very bad DMing to bait and switch campaigns.</p><p></p><p></p><p></p><p>But, throughout all this, it's the DM doing everything. It's the DM providing fantastic scenarios. It's the DM designing the fun. Some people don't play games where the DM runs things to that degree.</p><p></p><p></p><p></p><p>Because, for some of us, the DM is not the sole provider of entertainment at the table. But, in the desert, there is absolutely nothing for anyone to do until such time as the DM provides it. In the city, there's lots to do. As an added bonus, there's a siege at the city as well.</p><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 6114498, member: 22779"] But at least one of the players has emphatically stated that the desert absolutely IS a pain in the arse. It is not a situation I was hoping to engage, nor was it an interesting complication. It did not promise anything resembling an interesting session. Or, at least an interesting session to me. Dismissing the desert outright strikes me as much more similar to “you start digging at the rumoured location of the heirloom. After some time, your shovels strike something solid. Clearing away some of the dirt reveals a slab of rock, adorned with runes rendered nigh-unreadable by the passage of time. It seems like it may be the entry to an ancient tomb”, to have the player respond “Which part of ‘my goal is to find the heirloom’ did you interpret as ‘I want to engage in an irrelevant dungeon crawling slog? I didn’t WANT a ‘tomb robber’ campaign – fast forward to the heirloom – STORY NOW – SAY YES OR ROLL THE DICE!” You/@Hussar pre-classify the campaign. If I’m revv’ed up for “Heirloom Quest”, why are we playing “Dungeon Crawl”? [/quote] I'm not sure if there's enough to go on here, but, I do agree with the basic point. Say the Heirloom Quest campaign is all about this heirloom and the hijinks surrounding it. Getting the heirloom doesn't really matter, since the campaign is about who has the heirloom and what do they do with it. At least, that's how the campaign was pitched. Now we get to spend the next four sessions in a dungeon crawl. It's a bait and switch. The campaign that I signed up for was not Dungeon Crawling, it was With This Heirloom I Rule (or something to that effect) The Kingdom and all that that entails. So, yeah, I do think it is very bad DMing to bait and switch campaigns. But, throughout all this, it's the DM doing everything. It's the DM providing fantastic scenarios. It's the DM designing the fun. Some people don't play games where the DM runs things to that degree. Because, for some of us, the DM is not the sole provider of entertainment at the table. But, in the desert, there is absolutely nothing for anyone to do until such time as the DM provides it. In the city, there's lots to do. As an added bonus, there's a siege at the city as well. [/QUOTE]
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