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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6114709" data-attributes="member: 22779"><p>Well, if nothing else, I'm in a city. I could hire troops. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>It's not. And I've said that I've played this way in the past. I do not prefer to play this way now where everything is dependent on the DM.</p><p></p><p></p><p></p><p>But, there is nothing to proactively interact with in the desert. Not until the DM puts it there to interact with. </p><p></p><p></p><p></p><p>If you would never do these things, then why is every one of your examples pretty much along this line? If you would never automatically kill the PCs then why bring it up?</p><p> </p><p></p><p></p><p>You're right in that I wasn't hoping for a siege. But, I was hoping for a city. It's the difference between Yes And and Yes But. The city is Yes, you arrive at the city, and the city is under siege. The desert is, Yes, you try to go to the city, but your way is blocked by the desert because you don't have the in-game plot tickets to skip the desert.</p><p></p><p></p><p></p><p>Wow. That's a bit extreme don't you think? I'm not interested in the VecnaCrawl, so, I auto win against Vecna? Umm, no? I wouldn't want Vecna to make an appearance in my Empire Heirlooms campaign AT ALL. Certainly not at the beginning when we just getting the heirloom in the first place.</p><p></p><p></p><p></p><p>Well, going to the city was our design. We had the goal of going to the city. The siege is just an add on to the city. But the important point here is that we are at the city. We have made progress towards our goal.</p><p></p><p></p><p></p><p>The goalposts keep shifting here. Is it an hour or a session? Crossing the desert, as written in the module, would take several sessions. The Wizard in your example hijacked the game for several sessions. But, now, any sidebar is just an hour? If that was true, I'd never skip anything. I can live with that. But, in every other example brought up, we're talking several hours, if not weeks of table time.</p><p></p><p></p><p></p><p>Me, I'd be fine with missing a bit of the next stuff. Fair enough. I stepped out, it's my responsibility. I'm not going to get fussed if I miss out on some of the good stuff too. Hopefully there will be more good stuff after this good stuff, so, it's not like I'm really out anything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6114709, member: 22779"] Well, if nothing else, I'm in a city. I could hire troops. :D It's not. And I've said that I've played this way in the past. I do not prefer to play this way now where everything is dependent on the DM. But, there is nothing to proactively interact with in the desert. Not until the DM puts it there to interact with. If you would never do these things, then why is every one of your examples pretty much along this line? If you would never automatically kill the PCs then why bring it up? You're right in that I wasn't hoping for a siege. But, I was hoping for a city. It's the difference between Yes And and Yes But. The city is Yes, you arrive at the city, and the city is under siege. The desert is, Yes, you try to go to the city, but your way is blocked by the desert because you don't have the in-game plot tickets to skip the desert. Wow. That's a bit extreme don't you think? I'm not interested in the VecnaCrawl, so, I auto win against Vecna? Umm, no? I wouldn't want Vecna to make an appearance in my Empire Heirlooms campaign AT ALL. Certainly not at the beginning when we just getting the heirloom in the first place. Well, going to the city was our design. We had the goal of going to the city. The siege is just an add on to the city. But the important point here is that we are at the city. We have made progress towards our goal. The goalposts keep shifting here. Is it an hour or a session? Crossing the desert, as written in the module, would take several sessions. The Wizard in your example hijacked the game for several sessions. But, now, any sidebar is just an hour? If that was true, I'd never skip anything. I can live with that. But, in every other example brought up, we're talking several hours, if not weeks of table time. Me, I'd be fine with missing a bit of the next stuff. Fair enough. I stepped out, it's my responsibility. I'm not going to get fussed if I miss out on some of the good stuff too. Hopefully there will be more good stuff after this good stuff, so, it's not like I'm really out anything. [/QUOTE]
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