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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6114722" data-attributes="member: 6681948"><p>Yes, and yes. I agree that the GM should be looking for characters that fit in the game. I also think the GM should reasonably try to fit in player desires. Maybe that doesn't mean a Samurai in medieval Europe, but means trying to find a class/archetype that possesses as much of the aspects that draw the player to the Samurai as possible.</p><p></p><p></p><p></p><p>With nothing to encounter, how will it take several sessions to cross? Oh, I forgot we will be rolling Ride checks every 15 feet and acting out our rising back out of the sand. Seriously, is that your gaming experience? Then you need a new GM, not the ability to skip scenes.</p><p></p><p></p><p></p><p>Yup, there you are. Every door closed and locked, every window shuttered. What now?</p><p></p><p></p><p></p><p>The improv guys actually contrast "Yes, but" with "Yes, and"</p><p></p><p>Yes, but to get to the city you need to cross the desert. Yes, and the city is beyond a vast, deadly desert.</p><p></p><p>Yes, but you will have to interview the recruits. Yes, and the you will be able to interview your recruits to select your workers.</p><p></p><p></p><p></p><p>Yes you start traveling to the city, but your path is blocked by a desert. Wait for it to bloom into pasture, or provision up for a journey through the desert? </p><p></p><p>Yes, you arrive at the city and the city is locked down, under siege. The soldiers tell you to turn back, as they have orders to slay all who seek entry, and they will not warn you again.</p><p></p><p>Yes, you travel towards the city, but your way is blocked by a caravan of nomads. They hail you, and ask what news from whence you have travelled. The hour grows late - will you make camp, break bread with them and share news of your travels?</p><p></p><p>Wow, it seems like we can make each and every encounter of possible interest and relevance, or an annoying roadblock. Go figure!</p></blockquote><p></p>
[QUOTE="N'raac, post: 6114722, member: 6681948"] Yes, and yes. I agree that the GM should be looking for characters that fit in the game. I also think the GM should reasonably try to fit in player desires. Maybe that doesn't mean a Samurai in medieval Europe, but means trying to find a class/archetype that possesses as much of the aspects that draw the player to the Samurai as possible. With nothing to encounter, how will it take several sessions to cross? Oh, I forgot we will be rolling Ride checks every 15 feet and acting out our rising back out of the sand. Seriously, is that your gaming experience? Then you need a new GM, not the ability to skip scenes. Yup, there you are. Every door closed and locked, every window shuttered. What now? The improv guys actually contrast "Yes, but" with "Yes, and" Yes, but to get to the city you need to cross the desert. Yes, and the city is beyond a vast, deadly desert. Yes, but you will have to interview the recruits. Yes, and the you will be able to interview your recruits to select your workers. Yes you start traveling to the city, but your path is blocked by a desert. Wait for it to bloom into pasture, or provision up for a journey through the desert? Yes, you arrive at the city and the city is locked down, under siege. The soldiers tell you to turn back, as they have orders to slay all who seek entry, and they will not warn you again. Yes, you travel towards the city, but your way is blocked by a caravan of nomads. They hail you, and ask what news from whence you have travelled. The hour grows late - will you make camp, break bread with them and share news of your travels? Wow, it seems like we can make each and every encounter of possible interest and relevance, or an annoying roadblock. Go figure! [/QUOTE]
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