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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6114830" data-attributes="member: 22779"><p>What's not true? That it's perfectly reasonable for the group to skip the desert? We've already established that it is. It's the one constant in this thread. If the group had teleport, they would skip the desert and that was perfectly fine. No one in this thread has the slightest problem with skipping the desert. Skipping the desert is only a problem <u>if the PC's lack the in game resources to do so</u>.</p><p></p><p>What's actually in the desert doesn't actually matter. It cannot matter since skipping it is perfectly fine. Nothing in the desert can be necessary to what comes after the desert. If it was necessary, then there would be problems skipping the desert. But there aren't. Skipping the desert is perfectly fine. The only actual problem is that I want to skip the desert but I don't have the proper, rules sanctioned plot coupon to do so. </p><p></p><p>That is the fundamental issue here. You could have the most interesting or the most boring desert in the entire history of gaming, and it still doesn't matter. Because it's perfectly acceptable to skip the desert, the desert can NEVER be very relevant to the city. Sure, it might be tangentially relevant - foreshadowing and whatnot. But, then again, who cares? The party is going to learn about the siege as soon as they teleport. We didn't exactly need a couple of hours of interacting with various desert scenarios to establish something that's going to be discovered in the first ten seconds of the next scene.</p><p></p><p>Now, if you had issues with teleport, then I could see your point. But you don't. It is perfectly acceptable to skip the desert, so long as the group has the necessary plot coupon. That's why the desert can never be more than tangentially relevant to the city. The only reason that the desert is relevant in this case is because I don't have that all important plot coupon. There is nothing actually about the desert or our engagement of it that makes it important. The only thing that actually matters is ensuring that the simulation remains intact. </p><p></p><p>And that only matters if you care about the simulation. I don't. Thus, there is a significant difference between the desert and the siege. I can skip the desert and that is perfectly acceptable. Skipping the siege becomes a lot more difficult, presuming that the siege actually has some effect inside the city - something that should not be a large presumption. But, the desert cannot have any direct link to the city, since it <u>can</u> be skipped with impunity.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6114830, member: 22779"] What's not true? That it's perfectly reasonable for the group to skip the desert? We've already established that it is. It's the one constant in this thread. If the group had teleport, they would skip the desert and that was perfectly fine. No one in this thread has the slightest problem with skipping the desert. Skipping the desert is only a problem [u]if the PC's lack the in game resources to do so[/u]. What's actually in the desert doesn't actually matter. It cannot matter since skipping it is perfectly fine. Nothing in the desert can be necessary to what comes after the desert. If it was necessary, then there would be problems skipping the desert. But there aren't. Skipping the desert is perfectly fine. The only actual problem is that I want to skip the desert but I don't have the proper, rules sanctioned plot coupon to do so. That is the fundamental issue here. You could have the most interesting or the most boring desert in the entire history of gaming, and it still doesn't matter. Because it's perfectly acceptable to skip the desert, the desert can NEVER be very relevant to the city. Sure, it might be tangentially relevant - foreshadowing and whatnot. But, then again, who cares? The party is going to learn about the siege as soon as they teleport. We didn't exactly need a couple of hours of interacting with various desert scenarios to establish something that's going to be discovered in the first ten seconds of the next scene. Now, if you had issues with teleport, then I could see your point. But you don't. It is perfectly acceptable to skip the desert, so long as the group has the necessary plot coupon. That's why the desert can never be more than tangentially relevant to the city. The only reason that the desert is relevant in this case is because I don't have that all important plot coupon. There is nothing actually about the desert or our engagement of it that makes it important. The only thing that actually matters is ensuring that the simulation remains intact. And that only matters if you care about the simulation. I don't. Thus, there is a significant difference between the desert and the siege. I can skip the desert and that is perfectly acceptable. Skipping the siege becomes a lot more difficult, presuming that the siege actually has some effect inside the city - something that should not be a large presumption. But, the desert cannot have any direct link to the city, since it [u]can[/u] be skipped with impunity. [/QUOTE]
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