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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6114877" data-attributes="member: 42582"><p>I've never said this. I'm not saying the desert is a steaming pile. I'm saying it's irrelevant, because it is not something they can leverage in pursuit of their PCs' goals. (Unless they have some ability to animate sand on a large scale, as I've noted earlier.)</p><p></p><p>I don't play D&D to be entertained by the GM's narration and brilliant sense of plotting. I don't GM to entertain my players with narration and brilliant plotting.</p><p></p><p>I'm not saying there's anything wrong with playing in such a fashion. It's just not my thing.</p><p></p><p></p><p>These are claims I don't agree with. It's a city - so it has buildings. It is under siege - so it has walls. On those walls are, presumably, defenders - otherwise the siege would be over, the walls scaled and the city taken. (Even in your example of monotonal narration, there is an inn with an inkeeper.)</p><p></p><p>The siege, as Hussar has pointed out, has soldiers - without those soldiers it wouldn't be a siege. Those soldiers presumably have commanders.</p><p></p><p>All these are story elements that the players can turn into resources. And they begin trying to do so from the moment the GM says "As you approach the city you see that it is under siege!"</p></blockquote><p></p>
[QUOTE="pemerton, post: 6114877, member: 42582"] I've never said this. I'm not saying the desert is a steaming pile. I'm saying it's irrelevant, because it is not something they can leverage in pursuit of their PCs' goals. (Unless they have some ability to animate sand on a large scale, as I've noted earlier.) I don't play D&D to be entertained by the GM's narration and brilliant sense of plotting. I don't GM to entertain my players with narration and brilliant plotting. I'm not saying there's anything wrong with playing in such a fashion. It's just not my thing. These are claims I don't agree with. It's a city - so it has buildings. It is under siege - so it has walls. On those walls are, presumably, defenders - otherwise the siege would be over, the walls scaled and the city taken. (Even in your example of monotonal narration, there is an inn with an inkeeper.) The siege, as Hussar has pointed out, has soldiers - without those soldiers it wouldn't be a siege. Those soldiers presumably have commanders. All these are story elements that the players can turn into resources. And they begin trying to do so from the moment the GM says "As you approach the city you see that it is under siege!" [/QUOTE]
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