Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warbringer" data-source="post: 6115236" data-attributes="member: 14391"><p>IMHO, a large part of this 'conflict of position' around [MENTION=22779]Hussar[/MENTION] is that he assumed that he was entering a Transition Scene, whether it was positioned or not as an Action Scence. If we were playing MHRP or TOR there would be no ambiguity, but in DND (even 4e) there is less obvious demarcation.</p><p></p><p>At this point we have to trust that the GM/DM/Nararrator/Watcher will obide by the contract that if there is really nothing interesting to the PC story, no challenge or reward outcome that propels the plot, the we can move to the next Action Scene.</p><p></p><p>If the PCs have a method to avoid the scene (Teleportation) so be it, if the plot needs to return the desert (because there is something critical to the PC story) so be it, but if the PCs cannot avoid the scene (ie they have to travel through it) then the players need to abide by their side of the social contract and see what happens.</p><p></p><p>Personally, I like to use either Challenges or simple Consequences, as the currency for this different focus (non turn based tactics) of play. A Challenge is as it sounds, a skill challenge to be overcome; A Consequence is a simple cost that is meant to represent "what happened" during the Transition Scence, a cost that is applied at the start of the next Action Scene (usally cost of HPs, of Recovery/HS, use of a daily).</p><p></p><p>Depending how the Challenge proceeds (if the players take that option), we may drop into tactical play for combat or exploration.</p><p></p><p>(To be honest, explicity using this approach fro me is new and based on how things are handled in MHRP, Cortex Plus and lesser extent TOR; of course [MENTION=42582]pemerton[/MENTION], [MENTION=463]S'mon[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] have gone a long way to helping me understand how to shape my game with this approach.)</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6115236, member: 14391"] IMHO, a large part of this 'conflict of position' around [MENTION=22779]Hussar[/MENTION] is that he assumed that he was entering a Transition Scene, whether it was positioned or not as an Action Scence. If we were playing MHRP or TOR there would be no ambiguity, but in DND (even 4e) there is less obvious demarcation. At this point we have to trust that the GM/DM/Nararrator/Watcher will obide by the contract that if there is really nothing interesting to the PC story, no challenge or reward outcome that propels the plot, the we can move to the next Action Scene. If the PCs have a method to avoid the scene (Teleportation) so be it, if the plot needs to return the desert (because there is something critical to the PC story) so be it, but if the PCs cannot avoid the scene (ie they have to travel through it) then the players need to abide by their side of the social contract and see what happens. Personally, I like to use either Challenges or simple Consequences, as the currency for this different focus (non turn based tactics) of play. A Challenge is as it sounds, a skill challenge to be overcome; A Consequence is a simple cost that is meant to represent "what happened" during the Transition Scence, a cost that is applied at the start of the next Action Scene (usally cost of HPs, of Recovery/HS, use of a daily). Depending how the Challenge proceeds (if the players take that option), we may drop into tactical play for combat or exploration. (To be honest, explicity using this approach fro me is new and based on how things are handled in MHRP, Cortex Plus and lesser extent TOR; of course [MENTION=42582]pemerton[/MENTION], [MENTION=463]S'mon[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] have gone a long way to helping me understand how to shape my game with this approach.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top