Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6115252" data-attributes="member: 6696971"><p>This is how I'm using the terms (which is pretty orthodox). I find they have utility:</p><p></p><p>Action Scene: A scene that establishes, engages and resolves a conflict/situation, that is central to the ongoing rising climax, with either failure, success or complication with respect to the ultimate resolution of that rising climax.</p><p></p><p>Transition Scene: A scene that establishes color and setting continuity or serves as a respite/recovery/regrouping period for the players.</p><p></p><p></p><p></p><p>This is a crucial point. When I describe two styles of play I use the terms <span style="color: #ffa500"><em>serial, open</em></span> world exploration and <span style="color: #ffa500"><em>closed-scene</em></span> based. The clarity of the line of demarcation (as you so elegantly put it) is the informing quality. That line of demarcation in a serial, open world exploration game (due to style and system emphasis; resource duration, etc) is considerably more obscured (sometimes completely) than in a closed-scene based game.</p><p></p><p>4e has its platform of resolution based almost exclusively as closed, conflict-charged vignettes and transitional scenes between those; Combat resolution as encounter/Action Scene, Non-combat conflict resolution as Skill Challenge encounter/Action Scene, recovery of HP/Encounter Powers and Healing Surges/Dailies as Transition Scene, establishment of color/setting continuity, transience, or the use of preparatory/planning resources (Rituals et al) as Transition Scene. However. It does provide the tools to drift the game toward, at least in part, serial, open world exploration by way of multi-scene spanning resources and system tools (Rituals, Martial Practices, Disease/Condition Track, the component of play whereby Healing Surge attrition paces the day and threatens PCs)</p><p></p><p>The rest of your post is spot on and I agree with all of it We use Transition Scenes from a "lost" Action Scene very similarly; narrative complications + strategic resource consequences for the group.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6115252, member: 6696971"] This is how I'm using the terms (which is pretty orthodox). I find they have utility: Action Scene: A scene that establishes, engages and resolves a conflict/situation, that is central to the ongoing rising climax, with either failure, success or complication with respect to the ultimate resolution of that rising climax. Transition Scene: A scene that establishes color and setting continuity or serves as a respite/recovery/regrouping period for the players. This is a crucial point. When I describe two styles of play I use the terms [COLOR=#ffa500][I]serial, open[/I][/COLOR] world exploration and [COLOR=#ffa500][I]closed-scene[/I][/COLOR] based. The clarity of the line of demarcation (as you so elegantly put it) is the informing quality. That line of demarcation in a serial, open world exploration game (due to style and system emphasis; resource duration, etc) is considerably more obscured (sometimes completely) than in a closed-scene based game. 4e has its platform of resolution based almost exclusively as closed, conflict-charged vignettes and transitional scenes between those; Combat resolution as encounter/Action Scene, Non-combat conflict resolution as Skill Challenge encounter/Action Scene, recovery of HP/Encounter Powers and Healing Surges/Dailies as Transition Scene, establishment of color/setting continuity, transience, or the use of preparatory/planning resources (Rituals et al) as Transition Scene. However. It does provide the tools to drift the game toward, at least in part, serial, open world exploration by way of multi-scene spanning resources and system tools (Rituals, Martial Practices, Disease/Condition Track, the component of play whereby Healing Surge attrition paces the day and threatens PCs) The rest of your post is spot on and I agree with all of it We use Transition Scenes from a "lost" Action Scene very similarly; narrative complications + strategic resource consequences for the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top