Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6116096" data-attributes="member: 6668292"><p>Disagree.</p><p></p><p>This is the players having the ability to frame scenes. At least, from the example you used earlier in the thread, where the PC rolled his secret caverns skill, or whatever, to make there be a chance of secret caverns. The player has the ability to say "and this scene has This in it," and then there's This in it.</p><p></p><p>If, however, the players only act on what the GM gives them (traditional D&D), then while you can have a very PC-driven game, you still have players who are "waiting for the GM to frame the scenes that signal the connection of what is happening to the players' goals."</p><p></p><p>I know. I quoted that bit.</p><p></p><p>This depends entirely on what the PCs encounter in the desert.</p><p></p><p>No, the consequence would be the encounter while crossing it. If there are no complications, then it's skipped, and it's not really a consequence. The encounter (whatever it is) can be set up in such a way that it directly relates to PC and player goals, and puts pressure on them. Hussar has denied that the desert can really be relevant. I disagree.</p><p></p><p>I understand this bit from Hussar. He's not concerned with that stuff. It's small, not dramatic for him, not exciting for him. I get that. I don't get how he can say that nothing in the desert can be "too terribly relevant", though.</p><p></p><p>The entire time I've participated in this thread, you realize that I have not once argued that he play out the desert as environmental hazard in a purely procedural way, right? I've never advocated for exploratory play of the desert, wandering around in it until something happens, or even five minutes of table time spent on narration of it. I've brought up the sandstorm (to have an effect inside the city), some nomads / refugees / mercenaries, etc., but never "hot sun and no water; oh, and figure out your weight and Ride checks."</p><p></p><p>I'm debating a subset of this conversation. I'm not saying that Hussar is wrong to skip that stuff. That's play style. That differs, and that's fine. I accept his play style on the siege vs. desert is different when it comes to relevancy, too, but I can't understand it, because the reasons I've been given do not make sense. And that's what I'm trying to figure out.</p><p></p><p></p><p>Just a side not, but the centipede should probably be able to carry them. It's X6 since it has at least 4 legs, so up to about 1,560 lb. in a heavy load. Of course, the summoning duration, Ride checks, etc. are still potentially obstacles by the rules, still. If you're handwaving those, I'm guessing you're handwaving carrying capacity. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6116096, member: 6668292"] Disagree. This is the players having the ability to frame scenes. At least, from the example you used earlier in the thread, where the PC rolled his secret caverns skill, or whatever, to make there be a chance of secret caverns. The player has the ability to say "and this scene has This in it," and then there's This in it. If, however, the players only act on what the GM gives them (traditional D&D), then while you can have a very PC-driven game, you still have players who are "waiting for the GM to frame the scenes that signal the connection of what is happening to the players' goals." I know. I quoted that bit. This depends entirely on what the PCs encounter in the desert. No, the consequence would be the encounter while crossing it. If there are no complications, then it's skipped, and it's not really a consequence. The encounter (whatever it is) can be set up in such a way that it directly relates to PC and player goals, and puts pressure on them. Hussar has denied that the desert can really be relevant. I disagree. I understand this bit from Hussar. He's not concerned with that stuff. It's small, not dramatic for him, not exciting for him. I get that. I don't get how he can say that nothing in the desert can be "too terribly relevant", though. The entire time I've participated in this thread, you realize that I have not once argued that he play out the desert as environmental hazard in a purely procedural way, right? I've never advocated for exploratory play of the desert, wandering around in it until something happens, or even five minutes of table time spent on narration of it. I've brought up the sandstorm (to have an effect inside the city), some nomads / refugees / mercenaries, etc., but never "hot sun and no water; oh, and figure out your weight and Ride checks." I'm debating a subset of this conversation. I'm not saying that Hussar is wrong to skip that stuff. That's play style. That differs, and that's fine. I accept his play style on the siege vs. desert is different when it comes to relevancy, too, but I can't understand it, because the reasons I've been given do not make sense. And that's what I'm trying to figure out. Just a side not, but the centipede should probably be able to carry them. It's X6 since it has at least 4 legs, so up to about 1,560 lb. in a heavy load. Of course, the summoning duration, Ride checks, etc. are still potentially obstacles by the rules, still. If you're handwaving those, I'm guessing you're handwaving carrying capacity. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top