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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6118116" data-attributes="member: 6681948"><p>Not that we have, in any way, changed the scenario, a few comments adressing this original:</p><p></p><p> - Teleport would not appear helpful even if it were available, unless they "have some clear idea of the location and layout of the destination", which seems unlikely.</p><p></p><p> - It seems like the scenario itself is a poor fit for Hussar, in that he does not appear to have had any input into the goals. That is likely true of most AP's. </p><p></p><p> - How does he know where to direct the centipede? Do they have some way of establishing where the Cathedral is?</p><p></p><p> - It seems like the siege, in this instance, would have to either be waiting for someone to come out, or trying to keep 'visitors' out. It might be a relief to the players in that they can finally SEE the temple, but the siege seems like one more obstacle to get past, not an engaging, relevant, interesting situation just waiting to be leveraged.</p><p></p><p> - And I again come back to "how does [MENTION=22779]Hussar[/MENTION] know, at the outset, that this wasteland holds nothing but random encounters?" The question is not why he would want to avoid a series of random encounters, but why he would assume that is all the scenario would hold. Perhaps the answer is "prior experience with this GM" or "prior experience with this AP", but then the issue goes beyond "just this desert, one scene in the entire campaign", doesn't it?</p><p></p><p>Perhaps the bigger issue is a clash in that the players did not get to set any of the scenes - "ZAP you are planeshifted" - but this just seems like a power struggle between the GM who wants to run this particular scenario and a player who doesn't like the manner in which this particular scenario is written.</p><p></p><p>And how is the Test of the Smoking Eye a goal that [MENTION=22779]Hussar[/MENTION] is so engaged with? It seems more like a case of "let's get every stage of this storyline done and gone so we can play something else" than "this one scene is an endless slog".</p><p></p><p>Ultimately, it seems like @ussar is suspicious of anything this scenario, or even this GM, presents. That comes back to my (much) earlier question of why a bad experience with one GM colours the player's assumption of every game, bringing this baggage that the desert can never hold anything interesting, engaging or relevant.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6118116, member: 6681948"] Not that we have, in any way, changed the scenario, a few comments adressing this original: - Teleport would not appear helpful even if it were available, unless they "have some clear idea of the location and layout of the destination", which seems unlikely. - It seems like the scenario itself is a poor fit for Hussar, in that he does not appear to have had any input into the goals. That is likely true of most AP's. - How does he know where to direct the centipede? Do they have some way of establishing where the Cathedral is? - It seems like the siege, in this instance, would have to either be waiting for someone to come out, or trying to keep 'visitors' out. It might be a relief to the players in that they can finally SEE the temple, but the siege seems like one more obstacle to get past, not an engaging, relevant, interesting situation just waiting to be leveraged. - And I again come back to "how does [MENTION=22779]Hussar[/MENTION] know, at the outset, that this wasteland holds nothing but random encounters?" The question is not why he would want to avoid a series of random encounters, but why he would assume that is all the scenario would hold. Perhaps the answer is "prior experience with this GM" or "prior experience with this AP", but then the issue goes beyond "just this desert, one scene in the entire campaign", doesn't it? Perhaps the bigger issue is a clash in that the players did not get to set any of the scenes - "ZAP you are planeshifted" - but this just seems like a power struggle between the GM who wants to run this particular scenario and a player who doesn't like the manner in which this particular scenario is written. And how is the Test of the Smoking Eye a goal that [MENTION=22779]Hussar[/MENTION] is so engaged with? It seems more like a case of "let's get every stage of this storyline done and gone so we can play something else" than "this one scene is an endless slog". Ultimately, it seems like @ussar is suspicious of anything this scenario, or even this GM, presents. That comes back to my (much) earlier question of why a bad experience with one GM colours the player's assumption of every game, bringing this baggage that the desert can never hold anything interesting, engaging or relevant. [/QUOTE]
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