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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6118139" data-attributes="member: 6681948"><p>With a few other interludes along the way!</p><p></p><p></p><p></p><p>I think we've discussed the presented hypothetical quite a bit. I still come back to how you can know that nothing in the desert is of any relevance, but a siege automatically will be. What if, instead of the siege, you get to the city gates and there are a bunch of nomads there blocking the gates so you can't get in (there's only one guard checking papers, so it takes forever)? Is that bad because it's irrelevant to the goal or good because it's just outside the city gates? What if it's a religious pilgramage tying up all the space around the city and not letting anyone pass unless they convert and get baptized right here and now (presumably in sand...) and join them in a hymn sing? What if the city gates are all locked because of a plague, and they refuse to let anyone in? What if they're locked up tight because all those wandering monsters you avoided in the desert are milling about out there?</p><p></p><p>As near as I can tell, these are all close to the city, so they are as valid as that siege blockading the entrance.</p><p></p><p></p><p></p><p>To clarify, I think we simply disagree as to whether making goals known means, or should mean, that the world opens up a clear and immediate path to them. I think any allusions about you being whiny arose because of your very early comment that anything less than full and immediate acceptance of your spurious "ride the centipede" plan would mean you would get "shirty" with the GM. I think many of us, myself included, equate "getting shirty when I do not immediately get my way" with "whiny player". I leave it to you to assess how close the two may be.</p><p></p><p></p><p></p><p>I'm still back to the dilemma of "absolutely zero interest" being proclaimed before there is much, if any, indication of what's going on, and the assumption that someone's fun can be ruined if we INCLUDE something, but cannot be ruined by EXCLUDING something. As a counterpoint, if we spend a bit of time wandering the desert, and all we seem to get are Ride checks to see if we fall in the dust and seemingly random encounters, it starts to seem a lot more reasonable to question whether this is actually going anywhere and, if it is not, could we perhaps cut it short with a random roll deciding how long it takes us to wind our way to our destination, with any random encounters just taken as given - they attack every so often and we drive them off? As a player, I would still want to ensure that the rest of the group are similarly uninterested, and that the GM is OK with this (ie it's not going somewhere I just can't see yet) - I don't want to throw the OTHER PEOPLE at the table under the bus for MY preferences.</p><p></p><p></p><p></p><p>I think a few people have suggested "moving the scene along" rather than skipping it entirely, and I thought you had rejected that approach. Am I wrong in my sense that you simply could not bear even a few minutes of desert travel, regardless of what occured during that scene, because that was certainly the message I was picking up.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6118139, member: 6681948"] With a few other interludes along the way! I think we've discussed the presented hypothetical quite a bit. I still come back to how you can know that nothing in the desert is of any relevance, but a siege automatically will be. What if, instead of the siege, you get to the city gates and there are a bunch of nomads there blocking the gates so you can't get in (there's only one guard checking papers, so it takes forever)? Is that bad because it's irrelevant to the goal or good because it's just outside the city gates? What if it's a religious pilgramage tying up all the space around the city and not letting anyone pass unless they convert and get baptized right here and now (presumably in sand...) and join them in a hymn sing? What if the city gates are all locked because of a plague, and they refuse to let anyone in? What if they're locked up tight because all those wandering monsters you avoided in the desert are milling about out there? As near as I can tell, these are all close to the city, so they are as valid as that siege blockading the entrance. To clarify, I think we simply disagree as to whether making goals known means, or should mean, that the world opens up a clear and immediate path to them. I think any allusions about you being whiny arose because of your very early comment that anything less than full and immediate acceptance of your spurious "ride the centipede" plan would mean you would get "shirty" with the GM. I think many of us, myself included, equate "getting shirty when I do not immediately get my way" with "whiny player". I leave it to you to assess how close the two may be. I'm still back to the dilemma of "absolutely zero interest" being proclaimed before there is much, if any, indication of what's going on, and the assumption that someone's fun can be ruined if we INCLUDE something, but cannot be ruined by EXCLUDING something. As a counterpoint, if we spend a bit of time wandering the desert, and all we seem to get are Ride checks to see if we fall in the dust and seemingly random encounters, it starts to seem a lot more reasonable to question whether this is actually going anywhere and, if it is not, could we perhaps cut it short with a random roll deciding how long it takes us to wind our way to our destination, with any random encounters just taken as given - they attack every so often and we drive them off? As a player, I would still want to ensure that the rest of the group are similarly uninterested, and that the GM is OK with this (ie it's not going somewhere I just can't see yet) - I don't want to throw the OTHER PEOPLE at the table under the bus for MY preferences. I think a few people have suggested "moving the scene along" rather than skipping it entirely, and I thought you had rejected that approach. Am I wrong in my sense that you simply could not bear even a few minutes of desert travel, regardless of what occured during that scene, because that was certainly the message I was picking up. [/QUOTE]
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