Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6118391" data-attributes="member: 85870"><p>Hmmm, I don't know how I feel about this. Nothing? No shaping at all? No culling interesting tidbits from a character's backstory, then inserting elements into the fiction that directly address that backstory? See, for me, this brings up an interesting question---does the mere act of inserting elements into the fiction regarding a character's backstory, necessarily alter that backstory? With or without a player's permission? </p><p></p><p>Truthfully too, if you've had a revolving door full of players refusing to allow ANY GM force at all, no matter how mild, to affect their character's place in the fiction, then what kind of GMs are you playing with? I can see one kind of playstyle where this would be relatively "accepted practice," for a highly gamist-centric playstyle, where the "step on up" of the challenge is the real "meat" of the action. In this case, a GM interfering with backstory becomes a nuisance, a way of justifying "keeping those uppity powergamers down," and preventing players from accessing new magic items, gear, or powers. If a GM has some perverse desire to keep players from "the awesome," and uses fictional character positioning as a way to do it, yeah, that'd get old, very very fast. </p><p></p><p>But for a group looking for "narrativism," in the sense of really exploring a moral "premise," then as a player you almost HAVE to cede some control of your character fiction to the GM. In so saying, I'm not advocating that this should be heavy-handed, punitive control. But the GM naturally has a better idea of the entirety of "the fiction" than the player, and may understand interesting ways to juxtapose the character's assumed fiction into the world's fiction that the player simply has no conception of. I think FATE's concept of "tagging" is very much a back-and-forth of this nature--who has control of what elements of the fiction at any given moment? It actively moves between player and GM. </p><p></p><p>For "simulationist" play, it can go either way---If the player and GM agree on basic character backstory, then "natural consequences" are bound to arise in play, based on character actions / reactions, and NPC actions / reactions, and I think most players are okay, and regularly enjoy it when it happens. That said, you run into the danger of a GM saying, "No, that backstory's not possible because it doesn't fit the 'authenticity' of the fiction." But if that's what the player's interested in exploring, the GM should find ways to work with the player to make that possible. </p><p></p><p>Bottom line: it's about GM trust.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6118391, member: 85870"] Hmmm, I don't know how I feel about this. Nothing? No shaping at all? No culling interesting tidbits from a character's backstory, then inserting elements into the fiction that directly address that backstory? See, for me, this brings up an interesting question---does the mere act of inserting elements into the fiction regarding a character's backstory, necessarily alter that backstory? With or without a player's permission? Truthfully too, if you've had a revolving door full of players refusing to allow ANY GM force at all, no matter how mild, to affect their character's place in the fiction, then what kind of GMs are you playing with? I can see one kind of playstyle where this would be relatively "accepted practice," for a highly gamist-centric playstyle, where the "step on up" of the challenge is the real "meat" of the action. In this case, a GM interfering with backstory becomes a nuisance, a way of justifying "keeping those uppity powergamers down," and preventing players from accessing new magic items, gear, or powers. If a GM has some perverse desire to keep players from "the awesome," and uses fictional character positioning as a way to do it, yeah, that'd get old, very very fast. But for a group looking for "narrativism," in the sense of really exploring a moral "premise," then as a player you almost HAVE to cede some control of your character fiction to the GM. In so saying, I'm not advocating that this should be heavy-handed, punitive control. But the GM naturally has a better idea of the entirety of "the fiction" than the player, and may understand interesting ways to juxtapose the character's assumed fiction into the world's fiction that the player simply has no conception of. I think FATE's concept of "tagging" is very much a back-and-forth of this nature--who has control of what elements of the fiction at any given moment? It actively moves between player and GM. For "simulationist" play, it can go either way---If the player and GM agree on basic character backstory, then "natural consequences" are bound to arise in play, based on character actions / reactions, and NPC actions / reactions, and I think most players are okay, and regularly enjoy it when it happens. That said, you run into the danger of a GM saying, "No, that backstory's not possible because it doesn't fit the 'authenticity' of the fiction." But if that's what the player's interested in exploring, the GM should find ways to work with the player to make that possible. Bottom line: it's about GM trust. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top