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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6118461" data-attributes="member: 6678119"><p>To summarize [MENTION=85870]innerdude[/MENTION]'s explanation: Don't assume that the player is alright with having their character and/or backstory modified. Lay out the rules at the start so the player and DM can negotiate what might happen based on their intents for the game. If it's going to be more narrativist where the players have to have a backstory that can be changed a bit and looked into, then that needs to be made clear up front. If it's a game where the backstories won't actually may much of a role, then that should probably be made known at the start too lest a player come into the game wanting to have his backstory drive things. And of course there will be a continuum of possibilities between "no backstory interaction" and "backstory drives everything."</p><p></p><p>As far as whether it's the city or the temple, [MENTION=22779]Hussar[/MENTION]'s original recollection was that of a city being the goal. That was the hypothetical situation at the time. We can't use the temple in place of the city because they are two different situations.</p><p></p><p>I think something has to be said about the desert: The desert is one thing, and the encounters within the desert are another. Yes, the city is one thing and the encounters within the city are another, but let's take a look at the context of those.</p><p></p><p>The desert is hundreds of miles of wasteland and the encounters within the desert are going to reflect that. Because of the distance, encounters might interact with each other but they don't do it too often. None of those encounters are the end goal The city is definitely not as large, but it has far more potential. If getting to the city is the party's goal then they'll be rewarded with plenty of opportunities to play the game. If a certain place within the city is their goal, then that place will almost certainly have some interaction with other parts of the city, and the players can use those interactions to make things more interesting almost immediately.</p><p></p><p>While it's on my mind, has the potential difference in narrative proximity occurred to anyone? Or it might be a complex combination of narrative, geographical, and temporal (time) differences that make the desert be perceived as different from the city. An encounter in the desert could have an effect on the city, but that effect won't be resolved until the party actually gets to the city. Between the start of the change and its resolution, the characters probably won't get a chance to see the change actually happen; merely that it did happen.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6118461, member: 6678119"] To summarize [MENTION=85870]innerdude[/MENTION]'s explanation: Don't assume that the player is alright with having their character and/or backstory modified. Lay out the rules at the start so the player and DM can negotiate what might happen based on their intents for the game. If it's going to be more narrativist where the players have to have a backstory that can be changed a bit and looked into, then that needs to be made clear up front. If it's a game where the backstories won't actually may much of a role, then that should probably be made known at the start too lest a player come into the game wanting to have his backstory drive things. And of course there will be a continuum of possibilities between "no backstory interaction" and "backstory drives everything." As far as whether it's the city or the temple, [MENTION=22779]Hussar[/MENTION]'s original recollection was that of a city being the goal. That was the hypothetical situation at the time. We can't use the temple in place of the city because they are two different situations. I think something has to be said about the desert: The desert is one thing, and the encounters within the desert are another. Yes, the city is one thing and the encounters within the city are another, but let's take a look at the context of those. The desert is hundreds of miles of wasteland and the encounters within the desert are going to reflect that. Because of the distance, encounters might interact with each other but they don't do it too often. None of those encounters are the end goal The city is definitely not as large, but it has far more potential. If getting to the city is the party's goal then they'll be rewarded with plenty of opportunities to play the game. If a certain place within the city is their goal, then that place will almost certainly have some interaction with other parts of the city, and the players can use those interactions to make things more interesting almost immediately. While it's on my mind, has the potential difference in narrative proximity occurred to anyone? Or it might be a complex combination of narrative, geographical, and temporal (time) differences that make the desert be perceived as different from the city. An encounter in the desert could have an effect on the city, but that effect won't be resolved until the party actually gets to the city. Between the start of the change and its resolution, the characters probably won't get a chance to see the change actually happen; merely that it did happen. [/QUOTE]
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