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You're doing what? Surprising the DM
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<blockquote data-quote="pemerton" data-source="post: 6118977" data-attributes="member: 42582"><p>Who talked about that?</p><p></p><p>This doesn't seem to me to have any bearing on what I said, or what I quoted from Paul Czege.</p><p></p><p>No one is talking about not preserving consistency of NPCs. The Baron doesn't change his personality from moment to moment. But if it would be dramatic, in a given episode, for the Baron to turn on his niece, or on the PCs, then a bit of demonic possession may be in order, yes. Czege is talking about adapting and authoring the fiction to suit a metagame agenda, rather than letting the fiction dictate it's own course.</p><p></p><p>In the case of the siege, as I stated, one doesn't introduce a siege only if some NPCs are already established in the GM's notes as wanting a siege - you establish a siege because it's dramatic, and then you write in the NPCs with the motivations that underpin it.</p><p></p><p>It should be possible to discuss other's playstyles without insulting them.</p><p></p><p>I have a fairly large number of actual play threads on these boards, some of which I linked to upthread. I have also given actual play examples in this forum. The NPCs in my game have actual personalities. Those personalities, however, are authored to generate dramatic conflict. And the PCs in my game are not cardboard cutouts; they are played by their players, however, with an eye to dramatic flair. And the suggestion that games GMed by Paul Czege - he's the guy who designed My Life With Master - are shallow affairs I find pretty hard to accept.</p><p></p><p>Taking deliberate steps of authorship - introducing story elements, including NPCs, because of their contribution to the dramatic stakes and pressures of the sitaution - doesn't make a game more shallow. In fact, the experience of many actual authors of fiction would suggest that it can be quite the opposite.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6118977, member: 42582"] Who talked about that? This doesn't seem to me to have any bearing on what I said, or what I quoted from Paul Czege. No one is talking about not preserving consistency of NPCs. The Baron doesn't change his personality from moment to moment. But if it would be dramatic, in a given episode, for the Baron to turn on his niece, or on the PCs, then a bit of demonic possession may be in order, yes. Czege is talking about adapting and authoring the fiction to suit a metagame agenda, rather than letting the fiction dictate it's own course. In the case of the siege, as I stated, one doesn't introduce a siege only if some NPCs are already established in the GM's notes as wanting a siege - you establish a siege because it's dramatic, and then you write in the NPCs with the motivations that underpin it. It should be possible to discuss other's playstyles without insulting them. I have a fairly large number of actual play threads on these boards, some of which I linked to upthread. I have also given actual play examples in this forum. The NPCs in my game have actual personalities. Those personalities, however, are authored to generate dramatic conflict. And the PCs in my game are not cardboard cutouts; they are played by their players, however, with an eye to dramatic flair. And the suggestion that games GMed by Paul Czege - he's the guy who designed My Life With Master - are shallow affairs I find pretty hard to accept. Taking deliberate steps of authorship - introducing story elements, including NPCs, because of their contribution to the dramatic stakes and pressures of the sitaution - doesn't make a game more shallow. In fact, the experience of many actual authors of fiction would suggest that it can be quite the opposite. [/QUOTE]
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