Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6119095" data-attributes="member: 6681948"><p>But we have moved on from the module. There was no siege. If the city is in the desert then, to me, that has ramifications. It is different than a port town, or a crosroad of trade routes, or a keep on the borderlands. That it is in the desert should create aspects of the city that are, if not unique, at least distinguishing from cities elsewhere.</p><p></p><p>And I would suggest that it is not the placement of the city in a desert that would make the module crap. It would be failure to populate that desert with interesting encounters that are evocative of this desert setting, rather than have a game that is indistinguishable from one that might take place on a river, in a forest or in the mountains. The creatures selected as wasteland mauraders all seem appropriate. Their use, not so much - let's set some encounters that highlight the nature of these beasts, and the plane that produces them, not just throw out some stat blocks and pay a bit of lip service to the setting.</p><p></p><p>And, if the PC's have no idea where they are going, perhaps it would be better to establish that they will come acrosss a specific three encounters in this wasteland hopefully with some meaning and connection to the ongoing story), after which they will find that temple - "which direction" in a boundless wasteland makes little difference.</p><p></p><p></p><p></p><p>It's "just colour" only until we make it not "just colour". If it's a city in the middle of the desert, I don't expect to see a shipyard, or encounter a group of drunken sailors. Pemerton, you mentioned a lot of scimitars and precious few longbows - that naturally extrapolates to the relative ease of purchasing a scimitar versus longbow arrows, and may impact a longbow specialist. I would not expect the fare in the local inn to be fish stew, rice and watermelon. Hiring 6 longspearmen is likely to be pretty tough with a lack of wood resources from which those longspears would be constructed.</p><p></p><p>An expectation of "lots of bandits and caravans" seems to suggest bandits and caravans would be encountered in the desert. Heavy armor and Priests of the Sea God? Not so much.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6119095, member: 6681948"] But we have moved on from the module. There was no siege. If the city is in the desert then, to me, that has ramifications. It is different than a port town, or a crosroad of trade routes, or a keep on the borderlands. That it is in the desert should create aspects of the city that are, if not unique, at least distinguishing from cities elsewhere. And I would suggest that it is not the placement of the city in a desert that would make the module crap. It would be failure to populate that desert with interesting encounters that are evocative of this desert setting, rather than have a game that is indistinguishable from one that might take place on a river, in a forest or in the mountains. The creatures selected as wasteland mauraders all seem appropriate. Their use, not so much - let's set some encounters that highlight the nature of these beasts, and the plane that produces them, not just throw out some stat blocks and pay a bit of lip service to the setting. And, if the PC's have no idea where they are going, perhaps it would be better to establish that they will come acrosss a specific three encounters in this wasteland hopefully with some meaning and connection to the ongoing story), after which they will find that temple - "which direction" in a boundless wasteland makes little difference. It's "just colour" only until we make it not "just colour". If it's a city in the middle of the desert, I don't expect to see a shipyard, or encounter a group of drunken sailors. Pemerton, you mentioned a lot of scimitars and precious few longbows - that naturally extrapolates to the relative ease of purchasing a scimitar versus longbow arrows, and may impact a longbow specialist. I would not expect the fare in the local inn to be fish stew, rice and watermelon. Hiring 6 longspearmen is likely to be pretty tough with a lack of wood resources from which those longspears would be constructed. An expectation of "lots of bandits and caravans" seems to suggest bandits and caravans would be encountered in the desert. Heavy armor and Priests of the Sea God? Not so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top