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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6119230" data-attributes="member: 22779"><p>N'raac, you have to realize that I'm coming from a very, very different perspective than you are.  I'll give you an example.</p><p></p><p>Do you know how much money my current Dark Sun PC has?  Neither do I.  I know he has money and he has a fair bit of it, but, the exact number?  Not a clue.  I could probably figure it out if I needed to, but, it just doesn't matter.  </p><p></p><p>When we need to spend money, it's, Ok, that's about X amount?  Ok, covered.  Move on.  Totals?  Not a clue.  Because it doesn't matter in this game.  Tracking character wealth is largely unimportant.  We don't have anything to buy anyway, so, what does the money matter?  </p><p></p><p>Now, I know that this is very different from other games.  I know that.  I've certainly played a much more sim style game before.  And, sometimes I like it.  But, my tastes change from campaign to campaign.  I would hate to play the same way all the time.  I enjoy a lot of different games.  So, by and large, I have to settle things at the outset of a campaign, just what it is that we're playing. </p><p></p><p>And, yeah, I probably made a mistake in the examples in this thread in that I didn't nail it down specifically enough.  There are few games I outright don't enjoy, but, they are there.  Wound up that the Grell game was one I left shortly later because the pacing was so glacially slow.  It was (again) a Shackled City campaign (the grell is in the first module) and it took that group SIXTEEN 3 hour sessions to complete the module.  The other campaign (different DM) also ended shortly later due to real life issues for the DM and the campaign died.</p><p></p><p>Maybe I'm a bit quick to jump the gun on deciding that I won't like something.  Perhaps.  But, very, very little in my play experience has shown me that I'm totally in the wrong either.  Many, many DM's see all complications as being equal.  Many DM's see the "journey" as being the most important thing.  And, again IME, there are DM's whose grasp on pacing is not to my taste.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6119230, member: 22779"] N'raac, you have to realize that I'm coming from a very, very different perspective than you are. I'll give you an example. Do you know how much money my current Dark Sun PC has? Neither do I. I know he has money and he has a fair bit of it, but, the exact number? Not a clue. I could probably figure it out if I needed to, but, it just doesn't matter. When we need to spend money, it's, Ok, that's about X amount? Ok, covered. Move on. Totals? Not a clue. Because it doesn't matter in this game. Tracking character wealth is largely unimportant. We don't have anything to buy anyway, so, what does the money matter? Now, I know that this is very different from other games. I know that. I've certainly played a much more sim style game before. And, sometimes I like it. But, my tastes change from campaign to campaign. I would hate to play the same way all the time. I enjoy a lot of different games. So, by and large, I have to settle things at the outset of a campaign, just what it is that we're playing. And, yeah, I probably made a mistake in the examples in this thread in that I didn't nail it down specifically enough. There are few games I outright don't enjoy, but, they are there. Wound up that the Grell game was one I left shortly later because the pacing was so glacially slow. It was (again) a Shackled City campaign (the grell is in the first module) and it took that group SIXTEEN 3 hour sessions to complete the module. The other campaign (different DM) also ended shortly later due to real life issues for the DM and the campaign died. Maybe I'm a bit quick to jump the gun on deciding that I won't like something. Perhaps. But, very, very little in my play experience has shown me that I'm totally in the wrong either. Many, many DM's see all complications as being equal. Many DM's see the "journey" as being the most important thing. And, again IME, there are DM's whose grasp on pacing is not to my taste. [/QUOTE]
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