Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6119596" data-attributes="member: 6681948"><p>Or, as has been suggested numerous times, the siege is a roablock between the players and the city - an obstacle which must be cirvcumvented to access a situation in which the players are already invested, just as you and Hussar view the desert.</p><p></p><p>"We need to get into the city, and that requires getting through the desert" is not as different from "We need to get into the city, and that requires getting through the seige" to al of us as it is to you and Hussar.</p><p></p><p></p><p></p><p>I interpret "crazy wizard did this" as "some lunatic set this up for no discrenable motive", not as "this location has a rich backstory which explains where it came from and why it is here". The family that constructed it over many years have a lot more going for them than "crazy wizards built a dungeon with no discernable reason other than frustrating adventurers". The same players I have seen get annoyed with the "crazy wizard did it" explanation would not, I believe, be bothered by the Maure Castle "family constructed this over the generations to achieve various goals it has fallen into ruin/been co-opted to other uses/whatever over many years" backstory. Now, if we know The Statuary was created "as a private place of worship and reflection for House Maure, where they kept a shrine to their gods (including "Y") as well as statues of famous Maure of the past", I would not expect it to be stocked up with magical tras, winding endless corridors and numerous secret doors. But if I'm looking to figure out some link to a past member of the Maure family from a portrait, coming here to seek out his statue and ientify him may be something I can leverage.</p><p></p><p>Tomb of Horrors and White Plume Mountain have no such logic in their backstory or design. The one I waffled over was "In Search of the Unknown", where backstory says this served a purpose as a fortress for two adventurers, the layout, magical and mundane traps, etc. does not seem consistent with that backstory (so "crazy wizard" takes over).</p><p></p><p></p><p></p><p>Do we create advesaries? Absolutely. Do I look to the PC's actions and activities and assess what they might lead those now established NPC's to do? Again, absolutely. As an example, you introduced Kas to your own game because he was linked to Vecna, and there was an existing link to the characters. Did his personality change radically to suit your PC's? Did you create a character from whole cloth to introduce as an "enemy of my enemy" character? Or did you take a pre-existing character whose personality and backstory dovetailed nicely with the PC's activities and backstories, assess the action he would reasonably take based on his established character (and, I stress, only established in backstory, not in play, as he had yet to meet the PC's) and play out the results of his actions? It seems like the last - such that situations were extrapolated from a pre-given NPC.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6119596, member: 6681948"] Or, as has been suggested numerous times, the siege is a roablock between the players and the city - an obstacle which must be cirvcumvented to access a situation in which the players are already invested, just as you and Hussar view the desert. "We need to get into the city, and that requires getting through the desert" is not as different from "We need to get into the city, and that requires getting through the seige" to al of us as it is to you and Hussar. I interpret "crazy wizard did this" as "some lunatic set this up for no discrenable motive", not as "this location has a rich backstory which explains where it came from and why it is here". The family that constructed it over many years have a lot more going for them than "crazy wizards built a dungeon with no discernable reason other than frustrating adventurers". The same players I have seen get annoyed with the "crazy wizard did it" explanation would not, I believe, be bothered by the Maure Castle "family constructed this over the generations to achieve various goals it has fallen into ruin/been co-opted to other uses/whatever over many years" backstory. Now, if we know The Statuary was created "as a private place of worship and reflection for House Maure, where they kept a shrine to their gods (including "Y") as well as statues of famous Maure of the past", I would not expect it to be stocked up with magical tras, winding endless corridors and numerous secret doors. But if I'm looking to figure out some link to a past member of the Maure family from a portrait, coming here to seek out his statue and ientify him may be something I can leverage. Tomb of Horrors and White Plume Mountain have no such logic in their backstory or design. The one I waffled over was "In Search of the Unknown", where backstory says this served a purpose as a fortress for two adventurers, the layout, magical and mundane traps, etc. does not seem consistent with that backstory (so "crazy wizard" takes over). Do we create advesaries? Absolutely. Do I look to the PC's actions and activities and assess what they might lead those now established NPC's to do? Again, absolutely. As an example, you introduced Kas to your own game because he was linked to Vecna, and there was an existing link to the characters. Did his personality change radically to suit your PC's? Did you create a character from whole cloth to introduce as an "enemy of my enemy" character? Or did you take a pre-existing character whose personality and backstory dovetailed nicely with the PC's activities and backstories, assess the action he would reasonably take based on his established character (and, I stress, only established in backstory, not in play, as he had yet to meet the PC's) and play out the results of his actions? It seems like the last - such that situations were extrapolated from a pre-given NPC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top