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You're doing what? Surprising the DM
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<blockquote data-quote="sheadunne" data-source="post: 6120255" data-attributes="member: 27570"><p>That's okay. I probably didn't address it clearly enough. I find that Plot and Story are completely different things and can't be used interchangeably. Consider this, Plot is the outline and story happens when you fill it in. The details of the story are unimportant to the plot as long as the plot progresses. Some RPG play styles require a plot be designed before play begins (it doesn't matter what happens during an event as long as they are able to move on to the next event and thus move along the plot), while other play styles require that the plot develop over the course of play (events are prepared ahead of time, but in response to the actions the players take, thus creating the plot after the event). Looking back at any particular campaign though, and a plot and a story can and do emerge, regardless of whether the plot was known before or after game play. </p><p></p><p></p><p></p><p>I don't think plot requires that level specifics that you are giving it. Magic/Force, Dark Lord/Emperor etc are simply tools used to describe the event. They are story elements, not plot elements. If the plot requires a conflict between two characters, it doesn't matter how that conflict is portrayed, as long as it progresses to the next plot point. </p><p></p><p></p><p></p><p>Learning magic is fundamental to the story, not to the plot. The plot only requires that the event resolves to progress to the next point. Magic can be replaced with a tuna fish sandwich and it wouldn't matter as long as it moves forward. </p><p></p><p></p><p></p><p>I agree, but that isn't relevant to plot, only to story, and that's my point. We disagree on the level of connectiveness between story and plot and that's okay.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6120255, member: 27570"] That's okay. I probably didn't address it clearly enough. I find that Plot and Story are completely different things and can't be used interchangeably. Consider this, Plot is the outline and story happens when you fill it in. The details of the story are unimportant to the plot as long as the plot progresses. Some RPG play styles require a plot be designed before play begins (it doesn't matter what happens during an event as long as they are able to move on to the next event and thus move along the plot), while other play styles require that the plot develop over the course of play (events are prepared ahead of time, but in response to the actions the players take, thus creating the plot after the event). Looking back at any particular campaign though, and a plot and a story can and do emerge, regardless of whether the plot was known before or after game play. I don't think plot requires that level specifics that you are giving it. Magic/Force, Dark Lord/Emperor etc are simply tools used to describe the event. They are story elements, not plot elements. If the plot requires a conflict between two characters, it doesn't matter how that conflict is portrayed, as long as it progresses to the next plot point. Learning magic is fundamental to the story, not to the plot. The plot only requires that the event resolves to progress to the next point. Magic can be replaced with a tuna fish sandwich and it wouldn't matter as long as it moves forward. I agree, but that isn't relevant to plot, only to story, and that's my point. We disagree on the level of connectiveness between story and plot and that's okay. [/QUOTE]
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