Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sheadunne" data-source="post: 6121578" data-attributes="member: 27570"><p>I'm in the camp that believes it doesn't matter how much the players know because they are expect to roleplay their character, not themselves. I can read over the entire adventure before the DM runs it and have zero problem roleplaying my character and not my metagame knowledge. I failed my perception check against the gelatinous cube? Well okay then, since my character doesn't see it, he continues walking through the room and right into the center of the cube. Oh crap, I'm getting killed by a cube. Roleplaying. That's what I find enjoyable.</p><p></p><p>If another player wants to keep secrets from the rest of the group, then he can keep those secrets out of the game because he's playing a different game than the rest of us. If his character has secrets and he wants to keep those secrets from the rest of the party, then we roleplay that we don't know. The same way we roleplay that we don't know that the blue dragon breaths lightning, even though we've all read the monster manual. </p><p></p><p>If a player wants to hijack the game, they can sit out a session and I'll summarize what happened when I get a chance. I'm not running individual players off on their own. It creates imbalance in the group and is no fun. I play in an orchestra not a duet. </p><p></p><p>As I get older I find I much prefer a collaborative game than a competitive one and I find that players who focus only on their own objectives much less fun to play with and run games for. I also don't roll dice for players or hide my results anymore. It never successfully created the atmosphere I was looking for and I find it discouraged active roleplaying. I don't need to help the players roleplay by keeping information from them. I find it much more enjoyable when they actively work against their metagame knowledge. It also gives players an opportunity to enjoy and share in the experience rather than being surprised and emotional about it. </p><p></p><p>Those are just my preferences these days. I've done it the other ways for a couple of decades and now I'm doing something else. I trust my players to roleplay and they trust me not to ruin the game for them. </p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6121578, member: 27570"] I'm in the camp that believes it doesn't matter how much the players know because they are expect to roleplay their character, not themselves. I can read over the entire adventure before the DM runs it and have zero problem roleplaying my character and not my metagame knowledge. I failed my perception check against the gelatinous cube? Well okay then, since my character doesn't see it, he continues walking through the room and right into the center of the cube. Oh crap, I'm getting killed by a cube. Roleplaying. That's what I find enjoyable. If another player wants to keep secrets from the rest of the group, then he can keep those secrets out of the game because he's playing a different game than the rest of us. If his character has secrets and he wants to keep those secrets from the rest of the party, then we roleplay that we don't know. The same way we roleplay that we don't know that the blue dragon breaths lightning, even though we've all read the monster manual. If a player wants to hijack the game, they can sit out a session and I'll summarize what happened when I get a chance. I'm not running individual players off on their own. It creates imbalance in the group and is no fun. I play in an orchestra not a duet. As I get older I find I much prefer a collaborative game than a competitive one and I find that players who focus only on their own objectives much less fun to play with and run games for. I also don't roll dice for players or hide my results anymore. It never successfully created the atmosphere I was looking for and I find it discouraged active roleplaying. I don't need to help the players roleplay by keeping information from them. I find it much more enjoyable when they actively work against their metagame knowledge. It also gives players an opportunity to enjoy and share in the experience rather than being surprised and emotional about it. Those are just my preferences these days. I've done it the other ways for a couple of decades and now I'm doing something else. I trust my players to roleplay and they trust me not to ruin the game for them. Cheers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top