Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6121644" data-attributes="member: 2656"><p>I used to be a passive player much of the time, but have grown out of it, (mostly because I have to referee nowadays to get a game). Perhaps because of my refereeing influence, I am nowadays much more willing to exchange out-of-character information and trust the players to roleplay and not misuse this information.</p><p></p><p> I've successfully kept secrets in campaigns, and you know what, I now think the games might have been better if the secrets were exposed at an appropriate time. It's true that the likelihood of exposure can constrain appropriate secrets for PCs, but I never liked secrets that remove a PC from the game if exposed, anyway.</p><p></p><p>Personally I find games with little or collaboration more likely to devolve to "survival of the fittest" with passive players excluded. Lots of note passing, side conferences and private communications with the DM are more exclusionary of passive players IMO, not less. I want the game to be about the group, not a loose association of individual PCs who meet occasionally(not that a game like this can't work, it's just not to my taste most of the time). </p><p></p><p>Conversely collaborative character generation IMO is more likely to give passive players reliable hooks into the game, and is more likely to expose jerks or personality incompatibilities early on, where joining or leaving a game is easier.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6121644, member: 2656"] I used to be a passive player much of the time, but have grown out of it, (mostly because I have to referee nowadays to get a game). Perhaps because of my refereeing influence, I am nowadays much more willing to exchange out-of-character information and trust the players to roleplay and not misuse this information. I've successfully kept secrets in campaigns, and you know what, I now think the games might have been better if the secrets were exposed at an appropriate time. It's true that the likelihood of exposure can constrain appropriate secrets for PCs, but I never liked secrets that remove a PC from the game if exposed, anyway. Personally I find games with little or collaboration more likely to devolve to "survival of the fittest" with passive players excluded. Lots of note passing, side conferences and private communications with the DM are more exclusionary of passive players IMO, not less. I want the game to be about the group, not a loose association of individual PCs who meet occasionally(not that a game like this can't work, it's just not to my taste most of the time). Conversely collaborative character generation IMO is more likely to give passive players reliable hooks into the game, and is more likely to expose jerks or personality incompatibilities early on, where joining or leaving a game is easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top