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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6121744" data-attributes="member: 22779"><p>You really think that can't be done in a collaborative chargen setup? But, at this point, the player has just told the DM, "I don't want to have anything to do with how this campaign is set up. I want the DM to do all the work while I passively spoon up everything that falls off the plot wagon." </p><p></p><p>Not what I want to play, nor is it something that the people I play with want to play.</p><p></p><p></p><p></p><p>Not in the games that I want to play. I hate the DM Plot Wagon. If adventure that is in no way related to anyone at the table comes looking for us, I see this as a complete waste of time.</p><p></p><p></p><p></p><p>Ok, I've been really, really patient about not presuming bad faith on anyone in the examples. You automatically assume that chargen will be dominated by one loudmouthed guy. That's not how it works and I would hope that you would understand that. Mr. "All About Me" would hate my table since it's always "All About US". There is no real me in this. After all, every character must be linked to at least two other characters. Which means, at the very, very minimum, you're going to have two goals at the outset. What actually happens is that you generally have several outlined goals with everyone having either direct or indirect links to every goal. It's a web, with all the PC's at the outside edge of the web, interconnected to every other PC. No one is in the center of the web.</p><p></p><p></p><p></p><p>I never said it was a superior approach. I said it was a superior approach <u>for me</u>. And that has been the difference between our points throughout this thread. You are trying to tell me how the game should work. I keep telling you how the game works for me, and why your style of game doesn't work for me. Your style of game works for you and I totally get that. But, it doesn't work for me. Not because I'm the Loudmouthed Jerk who has to make things All About Me, but because I believe in a far more collaborative style game than you do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6121744, member: 22779"] You really think that can't be done in a collaborative chargen setup? But, at this point, the player has just told the DM, "I don't want to have anything to do with how this campaign is set up. I want the DM to do all the work while I passively spoon up everything that falls off the plot wagon." Not what I want to play, nor is it something that the people I play with want to play. Not in the games that I want to play. I hate the DM Plot Wagon. If adventure that is in no way related to anyone at the table comes looking for us, I see this as a complete waste of time. Ok, I've been really, really patient about not presuming bad faith on anyone in the examples. You automatically assume that chargen will be dominated by one loudmouthed guy. That's not how it works and I would hope that you would understand that. Mr. "All About Me" would hate my table since it's always "All About US". There is no real me in this. After all, every character must be linked to at least two other characters. Which means, at the very, very minimum, you're going to have two goals at the outset. What actually happens is that you generally have several outlined goals with everyone having either direct or indirect links to every goal. It's a web, with all the PC's at the outside edge of the web, interconnected to every other PC. No one is in the center of the web. I never said it was a superior approach. I said it was a superior approach [u]for me[/u]. And that has been the difference between our points throughout this thread. You are trying to tell me how the game should work. I keep telling you how the game works for me, and why your style of game doesn't work for me. Your style of game works for you and I totally get that. But, it doesn't work for me. Not because I'm the Loudmouthed Jerk who has to make things All About Me, but because I believe in a far more collaborative style game than you do. [/QUOTE]
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