Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6121866" data-attributes="member: 6668292"><p>They aren't; Leia and Chewie want to rescue him, and are following Luke's plan, which calls for subtlety, not an attack that will cost the Rebellion resources. It wasn't a Rebellion effort, but it was done by people within the Rebellion, because they cared for / loved Han.</p><p></p><p>Actually, you're kinda ignoring my point, which isn't "PC halo." It's "they love and care about him in-game, and thus are trying to rescue him."</p><p></p><p>I mean, it's not one you accept?</p><p></p><p>How many TV shows, movies, books, etc. have people coming together? Backstory starts somewhere. Engineer the first session so that everyone has a reason to band together; everyone is persecuted by the same people, for example (they aren't interested in people switching sides; could be a brutal warlord, undead invasion, or whatever).</p><p></p><p>Mind you, I like making sure my players have reasons to be together before the game begins / a new character shows up. The 8th line of my RPG in Chapter 1: Character Creation is "Rule 1: The character must work in a group." A couple lines down is "Rule 3: The character must have a reason to be with the party." I definitely want this defined pre-play, but I've only done this to ease things. I've run games where this wasn't the case, and I've played in games where this wasn't the case. They don't implode, and don't have to rely on any "PC halo" to be plausible.</p><p></p><p>This is true depending on context; if they can complete their goal without him, aren't very close friends with him (if you send him away, good chance he'll die without your help), etc. However, if you need him with you, or you care about his life, etc., then you may just take that risk to watch out for him.</p><p></p><p>I don't consider backstory ties the only kind of ties that bind people together.</p><p></p><p>Okay, I get that you don't like his scene-hog exaggeration. I'm just asking about the backstory stuff, though. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6121866, member: 6668292"] They aren't; Leia and Chewie want to rescue him, and are following Luke's plan, which calls for subtlety, not an attack that will cost the Rebellion resources. It wasn't a Rebellion effort, but it was done by people within the Rebellion, because they cared for / loved Han. Actually, you're kinda ignoring my point, which isn't "PC halo." It's "they love and care about him in-game, and thus are trying to rescue him." I mean, it's not one you accept? How many TV shows, movies, books, etc. have people coming together? Backstory starts somewhere. Engineer the first session so that everyone has a reason to band together; everyone is persecuted by the same people, for example (they aren't interested in people switching sides; could be a brutal warlord, undead invasion, or whatever). Mind you, I like making sure my players have reasons to be together before the game begins / a new character shows up. The 8th line of my RPG in Chapter 1: Character Creation is "Rule 1: The character must work in a group." A couple lines down is "Rule 3: The character must have a reason to be with the party." I definitely want this defined pre-play, but I've only done this to ease things. I've run games where this wasn't the case, and I've played in games where this wasn't the case. They don't implode, and don't have to rely on any "PC halo" to be plausible. This is true depending on context; if they can complete their goal without him, aren't very close friends with him (if you send him away, good chance he'll die without your help), etc. However, if you need him with you, or you care about his life, etc., then you may just take that risk to watch out for him. I don't consider backstory ties the only kind of ties that bind people together. Okay, I get that you don't like his scene-hog exaggeration. I'm just asking about the backstory stuff, though. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top