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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6122135" data-attributes="member: 6681948"><p>Really. How high up was Leia? She never seems to make command decisions, nor do many people, if any, seem to report to her. Who reported to Lando? How did he become a “General”, anyway? And I don’t recall anyone in the Rebellion (outside the PC’s) having any real awareness Luke was a Jedi, much less placing any significant value on that fact.</p><p></p><p></p><p></p><p> </p><p>You mean like a giant centipede to speed across the desert? I thought all we needed to skip the boring stuff was a thin veneer of quasi-plausibility!</p><p> </p><p></p><p> </p><p>Where did we see any indication the rebellion was aware the second DS was under construction, much less that there was anything the main characters were asked to, or even could, do about it? Or even that they knew? And, again, it doesn’t seem like anyone in the Rebellion placed the same stock in Luke’s importance that you do. “If Luke dies, the Empire wins”? How do you figure that? The Empire didn’t seem out to kill him, and the rebellion seemed pretty unimpressed (he’s the only human male character NOT promoted to General!)</p><p></p><p></p><p> </p><p>But, hey, important though the war against the Empire is, I value my friend’s life and safety more. Placing value on other human beings, not just seeing them as pawns to be sacrificed for our own goals – that’s what makes us BETTER than them! </p><p> </p><p>By the way, often, doing things that are “in character” means doing things that do not make logical sense. Characters (or at least GOOD characters) are not playing pieces that always choose the best tactical option. They have personalities that sometimes drive them towards sub-optimal decisions.</p><p></p><p></p><p> </p><p>I don’t think anyone disagrees that characters need to fit with the group. I think we disagree as to the optimal means of getting there, and how rigid that process needs to be. And your experience does not match my own.</p><p></p><p></p><p></p><p> </p><p>Why do you get to dictate what the group will <strong>or will not</strong> do? I don’t believe anyone dictates what the group will do, at least not in a functional group.</p><p> </p><p>Again, though, explain to me why and how:</p><p> </p><p></p><ol> <li data-xf-list-type="ol"> Bob having the ability to put elements in his backstory without your consent will result in him highjacking the game by inserting elements no one else wants; but</li> </ol><p></p><p></p><ol> <li data-xf-list-type="ol">Bob having veto power over everyone else’s choices related to the game will not result in him hijacking the game by vetoing everything except those elements Bob wants to see?</li> </ol><p></p><p>That is, why is it that no one under one model can be trusted, but everyone under the other model can be?</p><p></p><p></p><p> </p><p>Here we again differ. In your game, perhaps, Bob has absolute creative control over the game, or at least his plot element, so his secret cannot come out. In my game, the results will flow from play. We have captured some members of this cult and question them, through mundane or magical means? We will learn what they know. That should include knowledge that BobPC was the target. It may include reasons BobPC was the target. Or it may point the direction to people who know why BobPC was the target.</p><p> </p><p>No unilateral creative control. No unilateral vetoes. We set the stage, and we play the game, and we see what comes of it.</p><p> </p><p>Bob has placed his trust in the GM to make an exciting, interesting and challenging game, even if that means his character is killed. Why would he not trust the GM to make an exciting, interesting and challenging game, even if that means his character’s secret is revealed? I don’t think that secret went into Bob’s background with the expectation there was no way it would ever come out.</p><p></p><p></p><p> </p><p>Bob doesn’t get to unilaterally veto his secret coming out any more than you unilaterally got to veto the cultists acting against the team.</p><p></p><p></p><p> </p><p>I would be looking at what my character would reasonably do within the game parameters. I signed up to play <em>a game</em>. Not an AP. Not a specific module. There were probably some parameters on the game, which presumably did not rule out interaction with this evil cult. It’s not a bait and switch – we were promised a game where player backstories would interact with the game. That is what is happening. We were not promised a game where all in-game events would be decided by collaboration in advance.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6122135, member: 6681948"] Really. How high up was Leia? She never seems to make command decisions, nor do many people, if any, seem to report to her. Who reported to Lando? How did he become a “General”, anyway? And I don’t recall anyone in the Rebellion (outside the PC’s) having any real awareness Luke was a Jedi, much less placing any significant value on that fact. You mean like a giant centipede to speed across the desert? I thought all we needed to skip the boring stuff was a thin veneer of quasi-plausibility! Where did we see any indication the rebellion was aware the second DS was under construction, much less that there was anything the main characters were asked to, or even could, do about it? Or even that they knew? And, again, it doesn’t seem like anyone in the Rebellion placed the same stock in Luke’s importance that you do. “If Luke dies, the Empire wins”? How do you figure that? The Empire didn’t seem out to kill him, and the rebellion seemed pretty unimpressed (he’s the only human male character NOT promoted to General!) But, hey, important though the war against the Empire is, I value my friend’s life and safety more. Placing value on other human beings, not just seeing them as pawns to be sacrificed for our own goals – that’s what makes us BETTER than them! By the way, often, doing things that are “in character” means doing things that do not make logical sense. Characters (or at least GOOD characters) are not playing pieces that always choose the best tactical option. They have personalities that sometimes drive them towards sub-optimal decisions. I don’t think anyone disagrees that characters need to fit with the group. I think we disagree as to the optimal means of getting there, and how rigid that process needs to be. And your experience does not match my own. Why do you get to dictate what the group will [B]or will not[/B] do? I don’t believe anyone dictates what the group will do, at least not in a functional group. Again, though, explain to me why and how: [LIST=1] [*] Bob having the ability to put elements in his backstory without your consent will result in him highjacking the game by inserting elements no one else wants; but [/LIST] [LIST=1] [*]Bob having veto power over everyone else’s choices related to the game will not result in him hijacking the game by vetoing everything except those elements Bob wants to see? [/LIST] That is, why is it that no one under one model can be trusted, but everyone under the other model can be? Here we again differ. In your game, perhaps, Bob has absolute creative control over the game, or at least his plot element, so his secret cannot come out. In my game, the results will flow from play. We have captured some members of this cult and question them, through mundane or magical means? We will learn what they know. That should include knowledge that BobPC was the target. It may include reasons BobPC was the target. Or it may point the direction to people who know why BobPC was the target. No unilateral creative control. No unilateral vetoes. We set the stage, and we play the game, and we see what comes of it. Bob has placed his trust in the GM to make an exciting, interesting and challenging game, even if that means his character is killed. Why would he not trust the GM to make an exciting, interesting and challenging game, even if that means his character’s secret is revealed? I don’t think that secret went into Bob’s background with the expectation there was no way it would ever come out. Bob doesn’t get to unilaterally veto his secret coming out any more than you unilaterally got to veto the cultists acting against the team. I would be looking at what my character would reasonably do within the game parameters. I signed up to play [I]a game[/I]. Not an AP. Not a specific module. There were probably some parameters on the game, which presumably did not rule out interaction with this evil cult. It’s not a bait and switch – we were promised a game where player backstories would interact with the game. That is what is happening. We were not promised a game where all in-game events would be decided by collaboration in advance. [/QUOTE]
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