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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6122437" data-attributes="member: 22779"><p>No, I assume that I don't care whether the encounters are interesting or not. What the DM puts in the desert is irrelevant to our goals. Whether they are interesting or not doesn't matter. I'm responding to your examples of how a single player takes his background or his interests and forces the entire group to go along with it. The group has no investment in Bob's plots, but is forced to play through them.</p><p></p><p>And, as far as Star Wars go, yes, the point was I tried to use Star Wars as an example of how a secret plays out in game. Unfortunately, like many examples, people have insisted on moving away from what I presented.</p><p></p><p>The long and the short of it is, when a player keeps something secret, the player should not expect the DM to bring that to the table, nor should he expect the rest of the players to automatically go along with that secret.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6122437, member: 22779"] No, I assume that I don't care whether the encounters are interesting or not. What the DM puts in the desert is irrelevant to our goals. Whether they are interesting or not doesn't matter. I'm responding to your examples of how a single player takes his background or his interests and forces the entire group to go along with it. The group has no investment in Bob's plots, but is forced to play through them. And, as far as Star Wars go, yes, the point was I tried to use Star Wars as an example of how a secret plays out in game. Unfortunately, like many examples, people have insisted on moving away from what I presented. The long and the short of it is, when a player keeps something secret, the player should not expect the DM to bring that to the table, nor should he expect the rest of the players to automatically go along with that secret. [/QUOTE]
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You're doing what? Surprising the DM
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