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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6122486" data-attributes="member: 22779"><p>And your assumptions here are faulty. It has nothing to do with how interesting the encounters might be. I don't care. These could be the greatest encounters ever written. Encounters which your grandchildren will regale their grandchildren about, and I still don't care. The entire point is that the player has ZERO investment in these encounters. And, these encounters can never really be more than tangential to the player's goals because there is zero problem with skipping the encounters, <u>so long as the players have the in-game resources to do so</u>. </p><p></p><p></p><p></p><p>But, in my model, there won't be ANY scenes where a given scene will not be invested in by the entire group. That's the point of a group template. Everything that happens to the group will be automatically relevant to every member of the group because every member of the group is inter-related and has inter-related goals.</p><p></p><p></p><p></p><p>How can Bob's secret plot complications engage the entire group? They are secret. None of the other players have any investment in these because they don't know about them. They can't be invested in Bob's plot because they don't KNOW about Bob's plot.</p><p></p><p></p><p></p><p>Really? The wizard in your example forced the entire group to play out scenes that were of no interest to the rest of the group to the point where the other players complained pretty vocally about it. Why would Bob be different?</p><p></p><p></p><p></p><p>Sure, there's no problem with the DM engaging Bob. That's pretty obvious. But, the DM cannot discuss Bob's secret plot with the other players under your model because Bob's secret plot is secret. If the DM discusses it, it won't be secret any more and you're now acting the way I would.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6122486, member: 22779"] And your assumptions here are faulty. It has nothing to do with how interesting the encounters might be. I don't care. These could be the greatest encounters ever written. Encounters which your grandchildren will regale their grandchildren about, and I still don't care. The entire point is that the player has ZERO investment in these encounters. And, these encounters can never really be more than tangential to the player's goals because there is zero problem with skipping the encounters, [u]so long as the players have the in-game resources to do so[/u]. But, in my model, there won't be ANY scenes where a given scene will not be invested in by the entire group. That's the point of a group template. Everything that happens to the group will be automatically relevant to every member of the group because every member of the group is inter-related and has inter-related goals. How can Bob's secret plot complications engage the entire group? They are secret. None of the other players have any investment in these because they don't know about them. They can't be invested in Bob's plot because they don't KNOW about Bob's plot. Really? The wizard in your example forced the entire group to play out scenes that were of no interest to the rest of the group to the point where the other players complained pretty vocally about it. Why would Bob be different? Sure, there's no problem with the DM engaging Bob. That's pretty obvious. But, the DM cannot discuss Bob's secret plot with the other players under your model because Bob's secret plot is secret. If the DM discusses it, it won't be secret any more and you're now acting the way I would. [/QUOTE]
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