Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6122511" data-attributes="member: 22779"><p>Summing up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think for me, what it boils down to is that in any group, whether it is a gaming group or a group of friends, no always trumps yes. Again, this is for me. If five people are trying to decide what to do, and one says, "Hey, let's go bowling." and someone says, "Naw, I don't want to go bowling." that means we don't go bowling. Granted, we might try to wheedle and cajole someone into going bowling, or outright bribery is not out of the question (There's beer in it!) but by and large, if someone doesn't want to do something, we respect that.</p><p></p><p>It seems to me that at some gaming tables, that is not respected. No does not trump yes. So long as one person says yes, as in N'raac's cases, the group is obligated to do what that person wants to do, presuming that the DM also goes along with it (or, that one person might solely be the DM). To me, this is not a game I would enjoy.</p><p></p><p>It doesn't matter how good the game is or how good the DM is (or how bad for that matter). It's about everyone at the table having a say in what the game is. When someone doesn't want to do something, expecting that person to ride the pines quietly for the next hour, or possibly the next three gaming sessions, is unreasonable to me. I never <u>expect</u> anyone at my table to quietly accept anything. No one is ever obligated to do so. If someone doesn't like something, that is not a problem for me. We move on.</p><p></p><p>The whole point of a group template is to make sure that everyone is on the same page at the outset of the campaign. We might have conflicting goals, but, we will never have mutually exclusive goals. N'raac's example of the group with the fighter and the wizard and the tower illustrates perfectly why we do group templates. In my group, either everyone would be on board with going to the tower, or everyone would be on board with going home. You would never have a player leveraging his in-game resources to hijack the campaign against the express wishes of another player (or players). </p><p></p><p>Which does bring me to an additional point. In the Wizard/Tower example, what happens if the wizard and cleric want to go home, but the fighter wants to stay? The fighter has no in-game resources to leverage here since the wizard controls the means of transport. The fighter has no in-game way, short of simply walking away from the group, of making the campaign about exploring the tower. What happens then? Does the group go home or does it stay and explore?</p><p></p><p>Because if the group goes home, then my point about in-game resources has been spot on all the way along. This whole discussion has nothing to do with respect or table etiquette or anything like that and everything to do with in-game resources.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6122511, member: 22779"] Summing up. :D I think for me, what it boils down to is that in any group, whether it is a gaming group or a group of friends, no always trumps yes. Again, this is for me. If five people are trying to decide what to do, and one says, "Hey, let's go bowling." and someone says, "Naw, I don't want to go bowling." that means we don't go bowling. Granted, we might try to wheedle and cajole someone into going bowling, or outright bribery is not out of the question (There's beer in it!) but by and large, if someone doesn't want to do something, we respect that. It seems to me that at some gaming tables, that is not respected. No does not trump yes. So long as one person says yes, as in N'raac's cases, the group is obligated to do what that person wants to do, presuming that the DM also goes along with it (or, that one person might solely be the DM). To me, this is not a game I would enjoy. It doesn't matter how good the game is or how good the DM is (or how bad for that matter). It's about everyone at the table having a say in what the game is. When someone doesn't want to do something, expecting that person to ride the pines quietly for the next hour, or possibly the next three gaming sessions, is unreasonable to me. I never [u]expect[/u] anyone at my table to quietly accept anything. No one is ever obligated to do so. If someone doesn't like something, that is not a problem for me. We move on. The whole point of a group template is to make sure that everyone is on the same page at the outset of the campaign. We might have conflicting goals, but, we will never have mutually exclusive goals. N'raac's example of the group with the fighter and the wizard and the tower illustrates perfectly why we do group templates. In my group, either everyone would be on board with going to the tower, or everyone would be on board with going home. You would never have a player leveraging his in-game resources to hijack the campaign against the express wishes of another player (or players). Which does bring me to an additional point. In the Wizard/Tower example, what happens if the wizard and cleric want to go home, but the fighter wants to stay? The fighter has no in-game resources to leverage here since the wizard controls the means of transport. The fighter has no in-game way, short of simply walking away from the group, of making the campaign about exploring the tower. What happens then? Does the group go home or does it stay and explore? Because if the group goes home, then my point about in-game resources has been spot on all the way along. This whole discussion has nothing to do with respect or table etiquette or anything like that and everything to do with in-game resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top