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You're doing what? Surprising the DM
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<blockquote data-quote="Jackinthegreen" data-source="post: 6123082" data-attributes="member: 6678119"><p>Why is the desert seen as something similar to the siege by one side, but as something almost completely different to another?</p><p></p><p>The differences are in geography, narrative, and in-game time with regards to the party's goals. Some similarities, as best I can tell, are that they're both still seen as ways to potentially make things interesting for the game. If it can affect the way the players get to their goal then it's similar and put in the same bag. I know Hussar sees quite a difference in them, and I personally do too.</p><p></p><p>Perhaps a bridge analogy? If you come up to a sign that says "bridge out" and it's totally collapsed then you're going to react differently to it from seeing some policemen there who look like they're wrapping things up. And you'll further react differently to it if Godzilla is tearing up the place.</p><p></p><p>Sure, all of these things prevent getting across the bridge, but they're also very different scenarios. One is "nuts, I need to find another bridge," the second is "I might find another bridge, but these guys might finish and I can get across before I find another bridge," and of course Godzilla means "oh hell no, I'm not going there." And of course these are examples and there are still numerous other ways of reacting.</p><p></p><p>How the scenes are interacted with matter. One interacts very differently with a desert than a siege because they are inherently different things regardless of the fact that they are both "in the way of the goal."</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6123082, member: 6678119"] Why is the desert seen as something similar to the siege by one side, but as something almost completely different to another? The differences are in geography, narrative, and in-game time with regards to the party's goals. Some similarities, as best I can tell, are that they're both still seen as ways to potentially make things interesting for the game. If it can affect the way the players get to their goal then it's similar and put in the same bag. I know Hussar sees quite a difference in them, and I personally do too. Perhaps a bridge analogy? If you come up to a sign that says "bridge out" and it's totally collapsed then you're going to react differently to it from seeing some policemen there who look like they're wrapping things up. And you'll further react differently to it if Godzilla is tearing up the place. Sure, all of these things prevent getting across the bridge, but they're also very different scenarios. One is "nuts, I need to find another bridge," the second is "I might find another bridge, but these guys might finish and I can get across before I find another bridge," and of course Godzilla means "oh hell no, I'm not going there." And of course these are examples and there are still numerous other ways of reacting. How the scenes are interacted with matter. One interacts very differently with a desert than a siege because they are inherently different things regardless of the fact that they are both "in the way of the goal." [/QUOTE]
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