Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6123104" data-attributes="member: 6668292"><p>This makes more sense to me (the rest of the post doesn't help me, really). It still leaves me with questions, but it's so much more clear than our "relevant" discussion ever was. Thanks for continuing the discussion; I appreciate it.</p><p></p><p>Though, this makes me doubt that @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> was correct when he told me that geographical distance to the goal didn't matter ("The proximity that matters is not geographic proximity, but "story" proximity" -post 906, page 91). It seems like it matters quite a bit:</p><ul> <li data-xf-list-type="ul">Jackinthegreen just said "The differences are in geography" (post 1,181, page 119).</li> <li data-xf-list-type="ul">Manbearcat said "Both, might be interesting and fun and per chance there may be "ice-cream relevance" that manifests at some point (such as the ice-cream truck song playing on the horizon and the truck coming over a bend). However, neither are * <strong>spatially</strong> or ** temporally associated" (post 995, page 100).</li> <li data-xf-list-type="ul">In post 1,010 (page 101), @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2656" target="_blank">Aenghus</a></u></strong></em> said "Whereas the city holds the goal, and the players likely expect to interact with the city to achieve the goal, there's lots of room for meaningful decision making in the average city", placing some amount of importance on the geographical location of the city, <em>which pemerton went on to agree with</em> "Everything in your posts makes sense to me. Particularly the bit that I've quoted" (post 1,027, page 103), which is literally the same length of quote from Aenghus that I quoted here.</li> </ul><p></p><p>All of that pointed to geography making a difference, but I assumed that it didn't when that's what pemerton told me. (This is part of the reason why I have been hesitant to agree with pemerton when he says he understands what Hussar wants; there have been things that aren't lining up, and this might be a big one.) That is, Hussar, if we only take your "buy-in" as "head to the city" (and nothing inside, since you haven't cooperated in that part of the hypothetical), it looks something like this: in the desert encounter, there is no city; in the siege encounter, there is the city. Thus, the siege is fine, since we've bought into interacting with the city.</p><p></p><p>Still, it makes me wonder if wording has to do with this, or if your view on the siege changes if you don't want to interact with the city, but with something inside the city (like a priest in a temple in the city in the desert). But, overall, a lot more clear, in my mind, I think. Thanks again. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6123104, member: 6668292"] This makes more sense to me (the rest of the post doesn't help me, really). It still leaves me with questions, but it's so much more clear than our "relevant" discussion ever was. Thanks for continuing the discussion; I appreciate it. Though, this makes me doubt that @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] was correct when he told me that geographical distance to the goal didn't matter ("The proximity that matters is not geographic proximity, but "story" proximity" -post 906, page 91). It seems like it matters quite a bit: [LIST] [*]Jackinthegreen just said "The differences are in geography" (post 1,181, page 119). [*]Manbearcat said "Both, might be interesting and fun and per chance there may be "ice-cream relevance" that manifests at some point (such as the ice-cream truck song playing on the horizon and the truck coming over a bend). However, neither are * [B]spatially[/B] or ** temporally associated" (post 995, page 100). [*]In post 1,010 (page 101), @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2656"]Aenghus[/URL][/U][/B][/I] said "Whereas the city holds the goal, and the players likely expect to interact with the city to achieve the goal, there's lots of room for meaningful decision making in the average city", placing some amount of importance on the geographical location of the city, [I]which pemerton went on to agree with[/I] "Everything in your posts makes sense to me. Particularly the bit that I've quoted" (post 1,027, page 103), which is literally the same length of quote from Aenghus that I quoted here. [/LIST] All of that pointed to geography making a difference, but I assumed that it didn't when that's what pemerton told me. (This is part of the reason why I have been hesitant to agree with pemerton when he says he understands what Hussar wants; there have been things that aren't lining up, and this might be a big one.) That is, Hussar, if we only take your "buy-in" as "head to the city" (and nothing inside, since you haven't cooperated in that part of the hypothetical), it looks something like this: in the desert encounter, there is no city; in the siege encounter, there is the city. Thus, the siege is fine, since we've bought into interacting with the city. Still, it makes me wonder if wording has to do with this, or if your view on the siege changes if you don't want to interact with the city, but with something inside the city (like a priest in a temple in the city in the desert). But, overall, a lot more clear, in my mind, I think. Thanks again. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top