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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6123508" data-attributes="member: 22779"><p>It could be. Depends on the situation of course. In this case, yeah, I think that geography certainly plays a role. </p><p></p><p>I mean, if the PC's arrive at the city and learn there is a siege at another city, then, pretty obviously, the players have no buy in at all with that siege and expecting them to just drop what they're doing to go investigate this other siege would have me grinding my teeth as a player. </p><p></p><p>The goal is in the city, so, there is already some buy in right there about the city. If the temple wasn't in this city, but was in the next city, then, yeah, I'd likely want to skip this city, even if it had a siege, because it isn't really tied at all to the party goals. </p><p></p><p>But, geography isn't quite as important as all that. Let's take the example of the desert but, we'll add to it. The NPC that is going to send us across the planes to the city gives us a choice. He can either plane shift us, but, we'll have to cross the wastelands on our own, or he can plane shift us and give us a teleport scroll (or some other means to get directly to the goal) but we have to toil in Gehenna in his mines for three months first to pay off the scroll.</p><p></p><p>Now, the scenario is significantly different. The players ask a bunch of questions and figure out which option they want to do. Once they choose that option, they have likely bought into it to a fair degree. If they choose the desert, then spend some time stocking up on water and whatnot, then they have buy in for traveling in the desert. If they choose the mines, then they can ask what they will be doing in the mines, figure things out and do it. </p><p></p><p>In either case, they aren't simply plopping down in a situation with no buy in at all. And, at that point, if the group decides to go through the desert, and I, after arriving at the desert say, "Meh, skip it." then I am probably being a jerk. The DM and the group has bought into a certain scenario, and, at that point, I'm pretty unlikely to just say, "skip it". Whichever the scenario is.</p><p></p><p>So, geography can play a big part, but, it's much more about buy in. The original desert scenario, like the Grell scenario featured GM framed scenarios where there was no buy in from the players. They were just bombed in and the players are expected to play through them. I totally understand that there are groups that work this way. It's not for me though.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6123508, member: 22779"] It could be. Depends on the situation of course. In this case, yeah, I think that geography certainly plays a role. I mean, if the PC's arrive at the city and learn there is a siege at another city, then, pretty obviously, the players have no buy in at all with that siege and expecting them to just drop what they're doing to go investigate this other siege would have me grinding my teeth as a player. The goal is in the city, so, there is already some buy in right there about the city. If the temple wasn't in this city, but was in the next city, then, yeah, I'd likely want to skip this city, even if it had a siege, because it isn't really tied at all to the party goals. But, geography isn't quite as important as all that. Let's take the example of the desert but, we'll add to it. The NPC that is going to send us across the planes to the city gives us a choice. He can either plane shift us, but, we'll have to cross the wastelands on our own, or he can plane shift us and give us a teleport scroll (or some other means to get directly to the goal) but we have to toil in Gehenna in his mines for three months first to pay off the scroll. Now, the scenario is significantly different. The players ask a bunch of questions and figure out which option they want to do. Once they choose that option, they have likely bought into it to a fair degree. If they choose the desert, then spend some time stocking up on water and whatnot, then they have buy in for traveling in the desert. If they choose the mines, then they can ask what they will be doing in the mines, figure things out and do it. In either case, they aren't simply plopping down in a situation with no buy in at all. And, at that point, if the group decides to go through the desert, and I, after arriving at the desert say, "Meh, skip it." then I am probably being a jerk. The DM and the group has bought into a certain scenario, and, at that point, I'm pretty unlikely to just say, "skip it". Whichever the scenario is. So, geography can play a big part, but, it's much more about buy in. The original desert scenario, like the Grell scenario featured GM framed scenarios where there was no buy in from the players. They were just bombed in and the players are expected to play through them. I totally understand that there are groups that work this way. It's not for me though. [/QUOTE]
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