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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6123585" data-attributes="member: 22779"><p>And, note, while online it's easy to get trapped into extremes, I'm certainly not advocating any player vetoing each and every scene that they aren't bought into. There definitely has to be some degree of give and take. I'm going to summon [MENTION=2067]Kamikaze Midget[/MENTION] to see if what I'm saying next is fair, since he was witness to all of this.</p><p></p><p>In our current Dark Sun campaign (I'm a player), we have just wrapped up a rather large number of plotlines and have kind of hit a lull in the action. We haven't quite gotten to the point where we're ready to tackle the next big step and no one has really pushed for a new direction. In other words, we're a bit between things. Not a big deal. We've had a session or two of bringing some new players up to speed, looking back at what we accomplished and tying up a few odds and sods.</p><p></p><p>While this was going on, one of our NPC's got kidnapped by a rival faction in Tyr. Now, at the time, we had very little buy in for this. It was dropped in out of the blue. But, I didn't veto it and didn't complain about it at all. Thinking about it, I can see three reasons why:</p><p></p><p>1. We didn't actually have any goals at the moment. It's not like this was taking time away from anything important. </p><p></p><p>2. The DM has been getting beaten up by real life stuff and hasn't had a huge amount of time to spend on the game.</p><p></p><p>3. No one in the group has really pushed for anything, so, the DM is a bit at a loss as to what direction we want to go.</p><p></p><p>So, he bombs this in. Is it the greatest gaming ever? No. Is it terrible? No. It's fun, it's a nice diversion and it also, at the end of things, wraps up that NPC very nicely. </p><p></p><p>Did I "get shirty"? Nope. Not at all. Now, had we been in the middle of something else, and the NPC got kidnapped, I think I'd be a lot more likely to complain. Mostly because it was taking away from what we actually wanted to do. Whether or not it was actually tied to what we wanted to do wouldn't really matter to me, since we had so little buy in for this kidnapping. The rival faction was introduced at the time of the kidnapping. It wasn't like this was some long standing, ongoing plotline.</p><p></p><p>But, in any case, I certainly don't think players should freak out as soon as things are moving away from what they want to be doing. Sometimes it's fine. But, by the same token, I don't think DM's should freak out when a player tells them that they'd rather not do X.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6123585, member: 22779"] And, note, while online it's easy to get trapped into extremes, I'm certainly not advocating any player vetoing each and every scene that they aren't bought into. There definitely has to be some degree of give and take. I'm going to summon [MENTION=2067]Kamikaze Midget[/MENTION] to see if what I'm saying next is fair, since he was witness to all of this. In our current Dark Sun campaign (I'm a player), we have just wrapped up a rather large number of plotlines and have kind of hit a lull in the action. We haven't quite gotten to the point where we're ready to tackle the next big step and no one has really pushed for a new direction. In other words, we're a bit between things. Not a big deal. We've had a session or two of bringing some new players up to speed, looking back at what we accomplished and tying up a few odds and sods. While this was going on, one of our NPC's got kidnapped by a rival faction in Tyr. Now, at the time, we had very little buy in for this. It was dropped in out of the blue. But, I didn't veto it and didn't complain about it at all. Thinking about it, I can see three reasons why: 1. We didn't actually have any goals at the moment. It's not like this was taking time away from anything important. 2. The DM has been getting beaten up by real life stuff and hasn't had a huge amount of time to spend on the game. 3. No one in the group has really pushed for anything, so, the DM is a bit at a loss as to what direction we want to go. So, he bombs this in. Is it the greatest gaming ever? No. Is it terrible? No. It's fun, it's a nice diversion and it also, at the end of things, wraps up that NPC very nicely. Did I "get shirty"? Nope. Not at all. Now, had we been in the middle of something else, and the NPC got kidnapped, I think I'd be a lot more likely to complain. Mostly because it was taking away from what we actually wanted to do. Whether or not it was actually tied to what we wanted to do wouldn't really matter to me, since we had so little buy in for this kidnapping. The rival faction was introduced at the time of the kidnapping. It wasn't like this was some long standing, ongoing plotline. But, in any case, I certainly don't think players should freak out as soon as things are moving away from what they want to be doing. Sometimes it's fine. But, by the same token, I don't think DM's should freak out when a player tells them that they'd rather not do X. [/QUOTE]
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