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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6123962" data-attributes="member: 6681948"><p>What I saw was any ruling that says "no, your solution does not hold water" was "I tend to get shirty". There was an instant assumption of bad faith on the part of the GM. But not everthing comes through clearly as intended in these posts, whichever of us is writing or reading.</p><p></p><p></p><p></p><p>It appeared pretty coincidentally when Hussar tossed it between the centipede and the city gates too.</p><p></p><p></p><p></p><p>I said (with emphasis now added):</p><p></p><p></p><p></p><p>You decided that could only mean they attack to kill you. A besieging force is generally not inclined to let people pass in or out. Such is not their purpose. That does not have to mean a lethal assault, and I did not suggest that it did. You again assumed one force would be willing to interact and the other would not.</p><p></p><p></p><p></p><p>I, the PC, have no desire to do so. I, the player, might wish to see how my PC's new level up abilities, strategies, tactics and/or personality fare against these otherplanar denizens, see what interesting ways the GM might apply this otherplanar setting or just have an appetite for combat tonight. As a PC "I want to get to the city and out of the abyss ASAP". As a player, I want to face challenges. If there are no interesting challenges between here and the city, narrate the travel away, whether we ride in style or slog through the sand. If there are interesting challenges, bring them on.</p><p></p><p>We've been surprised and sent to the abyss? Why? Who (with that level of power at their disposal) would send us here? Why not just kill us? Something is clearly up. I, the character, want to survive, and find out what is going on, in that order. I, the laer, want to see where this is going before I dismiss it out of hand. I trust the GM has something ineresting and relevant to the campaign in mind. </p><p></p><p></p><p></p><p>I don't see anything wrong with some mystery. That seems to be a key difference - I don't need to see the links (but then I'm OK with there not always being a link).</p><p></p><p></p><p></p><p>So nothing truly unexpected in your game. Got it. He must be connected, and immediately demonstrate that connection. Not so much when I play - we chose to hire a bunch of thugs and cutthroats, so maybe we get one who's not as discriminating. If half a dozen guys offer you, say [10 gp vs 2 sp = 50x a day's wage, so call a day's wage $300 - $15,000] they offer you $15,000, half up front and half when the jobs done, to come help them with a quick little job today, are you likely to take them up on it? I think my SpideySense would be tingling.</p><p></p><p>Would the adventurers (at L1) leap at the chance to earn a princely 25 gp for going out and helping kill something?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6123962, member: 6681948"] What I saw was any ruling that says "no, your solution does not hold water" was "I tend to get shirty". There was an instant assumption of bad faith on the part of the GM. But not everthing comes through clearly as intended in these posts, whichever of us is writing or reading. It appeared pretty coincidentally when Hussar tossed it between the centipede and the city gates too. I said (with emphasis now added): You decided that could only mean they attack to kill you. A besieging force is generally not inclined to let people pass in or out. Such is not their purpose. That does not have to mean a lethal assault, and I did not suggest that it did. You again assumed one force would be willing to interact and the other would not. I, the PC, have no desire to do so. I, the player, might wish to see how my PC's new level up abilities, strategies, tactics and/or personality fare against these otherplanar denizens, see what interesting ways the GM might apply this otherplanar setting or just have an appetite for combat tonight. As a PC "I want to get to the city and out of the abyss ASAP". As a player, I want to face challenges. If there are no interesting challenges between here and the city, narrate the travel away, whether we ride in style or slog through the sand. If there are interesting challenges, bring them on. We've been surprised and sent to the abyss? Why? Who (with that level of power at their disposal) would send us here? Why not just kill us? Something is clearly up. I, the character, want to survive, and find out what is going on, in that order. I, the laer, want to see where this is going before I dismiss it out of hand. I trust the GM has something ineresting and relevant to the campaign in mind. I don't see anything wrong with some mystery. That seems to be a key difference - I don't need to see the links (but then I'm OK with there not always being a link). So nothing truly unexpected in your game. Got it. He must be connected, and immediately demonstrate that connection. Not so much when I play - we chose to hire a bunch of thugs and cutthroats, so maybe we get one who's not as discriminating. If half a dozen guys offer you, say [10 gp vs 2 sp = 50x a day's wage, so call a day's wage $300 - $15,000] they offer you $15,000, half up front and half when the jobs done, to come help them with a quick little job today, are you likely to take them up on it? I think my SpideySense would be tingling. Would the adventurers (at L1) leap at the chance to earn a princely 25 gp for going out and helping kill something? [/QUOTE]
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