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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6124434" data-attributes="member: 22779"><p>Totally agree. "Never"? Yeah, I wouldn't have a problem going to see a movie without a friend on a different night. But, I have to admit, when we're all sitting around together in my living room, and someone says, "Hey, let's go see X", if someone said, "Nah, let's not", we wouldn't leave that person at home. We'd just find something else to do.</p><p></p><p></p><p></p><p></p><p>By and large? Nothing until the PC's do something. The PC's are pretty obviously not from the city, and are too small in numbers to constitute a serious threat, so, why would the besiegers even notice them?</p><p></p><p></p><p></p><p>Fair enough. So, now the siege is away from the city. Of course, since the blockade is too weak to actually have any direct effect on the city (after all, that's WHY they're not at the city), they are no longer of any real use to the PC's either.</p><p></p><p></p><p></p><p>Wow. Are really going to get that pedantic? Really? What do you hire when you want to go attack a castle? That's what I want to hire. Whatever you want to call them, that's fine. However, cutthroats and whatnot are generally not what I wanted to hire.</p><p></p><p></p><p></p><p>How do these choices not have player buy in? They are both providing means to reaching the goal. Both have pros and cons. The players now have a choice to make. What's not bought in about this? Granted, since I know nothing about our hypothetical group, I cannot make any more specific examples, but, at this point, we have two pretty solid choices.</p><p></p><p>Anything is better than just parachuting them into the desert cold without any buy in at all and then expecting them to interact with every carved stick the DM lays in their way until they finally stumble around long enough that the DM will let them get to their goal.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6124434, member: 22779"] Totally agree. "Never"? Yeah, I wouldn't have a problem going to see a movie without a friend on a different night. But, I have to admit, when we're all sitting around together in my living room, and someone says, "Hey, let's go see X", if someone said, "Nah, let's not", we wouldn't leave that person at home. We'd just find something else to do. By and large? Nothing until the PC's do something. The PC's are pretty obviously not from the city, and are too small in numbers to constitute a serious threat, so, why would the besiegers even notice them? Fair enough. So, now the siege is away from the city. Of course, since the blockade is too weak to actually have any direct effect on the city (after all, that's WHY they're not at the city), they are no longer of any real use to the PC's either. Wow. Are really going to get that pedantic? Really? What do you hire when you want to go attack a castle? That's what I want to hire. Whatever you want to call them, that's fine. However, cutthroats and whatnot are generally not what I wanted to hire. How do these choices not have player buy in? They are both providing means to reaching the goal. Both have pros and cons. The players now have a choice to make. What's not bought in about this? Granted, since I know nothing about our hypothetical group, I cannot make any more specific examples, but, at this point, we have two pretty solid choices. Anything is better than just parachuting them into the desert cold without any buy in at all and then expecting them to interact with every carved stick the DM lays in their way until they finally stumble around long enough that the DM will let them get to their goal. [/QUOTE]
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