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You're doing what? Surprising the DM
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<blockquote data-quote="Hussar" data-source="post: 6125721" data-attributes="member: 22779"><p>Going back to the idea of group templates and why I like them. Again, going to summon [MENTION=2067]Kamikaze Midget[/MENTION] to see if he would like to add anything.</p><p></p><p>In my current Dark Sun campaign, we do not have a group template. We've recently added two new players who are not invested in the campaign the way the longer players are. We also have one player who has recently changed characters, so, fitting his character into the mix is another problem. And, we have just wrapped up a fairly lengthy plot arc that has left us in a fairly comfortable position.</p><p></p><p>The problem is, no one knows what to do next. There are a couple of possibilities, but, because no one wants to step on anyone else's toes, we haven't really pushed for any direction. Additionally, the DM has been reticent to give us a strong push in any given direction because he wants us to drive the campaign. So, effectively, for the past three sessions, we've been staring at each other like middle schoolers at a dance. No one wants to make the first move, and, because we lack enough information and lack information on how to get more information, no one's really taken up the mantle.</p><p></p><p>With a group template, this should never happen. New characters, when they get added, have to go through the templating process to make sure that their goals are linked to existing characters. And the existing characters gain new links, outside of play, to the new characters. So, Suzy brings a new character to the group and Bob's cult background is leveraged to link Suzy to Bob, but, also, Dave's character get's linked to Suzy as well. The web simply grows and shifts as new characters are added or subtracted.</p><p></p><p>Because the characters come in already bought into particular agendas, the next step is always in front of the party. There is no "searching for adventure". Suzy brings new information about Bob's cult which spins the group off into new directions. </p><p></p><p>To be honest, I'm really worried about our current campaign. It's been about 55 ish sessions in, and the last three sessions have really lacked impetus. It's grinding down and I'm rather worried that it's going to fade. I hope it doesn't because I'm really enjoying the game, but, looming on the horizon, I can see the end coming. DM burnout and a lack of integration in the group is strangling this campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6125721, member: 22779"] Going back to the idea of group templates and why I like them. Again, going to summon [MENTION=2067]Kamikaze Midget[/MENTION] to see if he would like to add anything. In my current Dark Sun campaign, we do not have a group template. We've recently added two new players who are not invested in the campaign the way the longer players are. We also have one player who has recently changed characters, so, fitting his character into the mix is another problem. And, we have just wrapped up a fairly lengthy plot arc that has left us in a fairly comfortable position. The problem is, no one knows what to do next. There are a couple of possibilities, but, because no one wants to step on anyone else's toes, we haven't really pushed for any direction. Additionally, the DM has been reticent to give us a strong push in any given direction because he wants us to drive the campaign. So, effectively, for the past three sessions, we've been staring at each other like middle schoolers at a dance. No one wants to make the first move, and, because we lack enough information and lack information on how to get more information, no one's really taken up the mantle. With a group template, this should never happen. New characters, when they get added, have to go through the templating process to make sure that their goals are linked to existing characters. And the existing characters gain new links, outside of play, to the new characters. So, Suzy brings a new character to the group and Bob's cult background is leveraged to link Suzy to Bob, but, also, Dave's character get's linked to Suzy as well. The web simply grows and shifts as new characters are added or subtracted. Because the characters come in already bought into particular agendas, the next step is always in front of the party. There is no "searching for adventure". Suzy brings new information about Bob's cult which spins the group off into new directions. To be honest, I'm really worried about our current campaign. It's been about 55 ish sessions in, and the last three sessions have really lacked impetus. It's grinding down and I'm rather worried that it's going to fade. I hope it doesn't because I'm really enjoying the game, but, looming on the horizon, I can see the end coming. DM burnout and a lack of integration in the group is strangling this campaign. [/QUOTE]
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