Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6125810" data-attributes="member: 42582"><p>In my session on Sunday I used a slightly different technique - namely, a dream sequence to sublimate the metagame into the game itself!</p><p></p><p>The details are on <a href="http://www.enworld.org/forum/showthread.php?335974-I-ran-my-first-Epic-session-last-Sunday/page2&p=6125246&viewfull=1#post6125246" target="_blank">this thread</a>, but the summary version is that each PC - having the first sleep since reaching Epic tier - had a dream that reinforced certain established facts about that character's goals and "location" within the established fiction (mostly the cosmology and mythic history), and then indicated some possible future goal or conflict. And these were linked in various ways, either directly (eg two PCs dreamed about the same event/conflict, though from different sides) or thematically (one PC dreamed about chaos and dissolution, one about death, one about stasis - there are points of connection there even though the dreams don't have literally shared content). I narrated each dream to the whole table, and of course this got that players talking (an ambiguous mix of in-character and out-of-character), and some subsequent events in the session allowed a lot of points to be further developed or reinforced.</p><p></p><p>Part of my reason for doing this was because I am worried that the tensions between PCs, which Epic will undoubtedly exacerbate, are going to split the party before the campaign reaches 30th level, and so I wanted to get some things a bit more out in the open at the table, so the players can acknowledge the various commitments of the PCs, and what each feels is at stake, and take that into account in a more deliberate way in their play.</p><p></p><p>So this was not a group template in [MENTION=22779]Hussar[/MENTION]'s style, but helped do a similar sort of job.</p><p></p><p>GMing "blind", and just hoping the game will muddle through, is in my own experience not very reliable. Hussar, I hope your game turns around!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6125810, member: 42582"] In my session on Sunday I used a slightly different technique - namely, a dream sequence to sublimate the metagame into the game itself! The details are on [url=http://www.enworld.org/forum/showthread.php?335974-I-ran-my-first-Epic-session-last-Sunday/page2&p=6125246&viewfull=1#post6125246]this thread[/url], but the summary version is that each PC - having the first sleep since reaching Epic tier - had a dream that reinforced certain established facts about that character's goals and "location" within the established fiction (mostly the cosmology and mythic history), and then indicated some possible future goal or conflict. And these were linked in various ways, either directly (eg two PCs dreamed about the same event/conflict, though from different sides) or thematically (one PC dreamed about chaos and dissolution, one about death, one about stasis - there are points of connection there even though the dreams don't have literally shared content). I narrated each dream to the whole table, and of course this got that players talking (an ambiguous mix of in-character and out-of-character), and some subsequent events in the session allowed a lot of points to be further developed or reinforced. Part of my reason for doing this was because I am worried that the tensions between PCs, which Epic will undoubtedly exacerbate, are going to split the party before the campaign reaches 30th level, and so I wanted to get some things a bit more out in the open at the table, so the players can acknowledge the various commitments of the PCs, and what each feels is at stake, and take that into account in a more deliberate way in their play. So this was not a group template in [MENTION=22779]Hussar[/MENTION]'s style, but helped do a similar sort of job. GMing "blind", and just hoping the game will muddle through, is in my own experience not very reliable. Hussar, I hope your game turns around! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You're doing what? Surprising the DM
Top