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You're doing what? Surprising the DM
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<blockquote data-quote="N'raac" data-source="post: 6125849" data-attributes="member: 6681948"><p>So basically no one has any impetus. It sounds from your "everyone is comfortable" comment that maybe that campaign has ended. You're on to a new campaign, with many of the same characters. Movie sequel, new season, whatever you want to call it, the histry is wound up. This is, perhaps, a weakness of the "exclusive focus on the present goal" model. In sme games, there are sie threads that might expand into a larger arc later, side issues that might catch attention for later followup, etc. But here, we don't have the opportunity to go back and investigate that strange structue in the desert, or catch up with that interesting NPC we hire for that one mission - we had no extraneous details before, so no threads to pull on now.</p><p></p><p></p><p></p><p>So why do no characters take action? Are all their goals achieved? If so, perhaps it is time for new characters - the old ones are played out. But it doesn't sound like you are tired of them. So what's left for YOUR character to do? Throw that out on the table and see who takes you up on it. You are complaining that no one will take any initiative, but you are part of the group that is refusing to take any initiative. I think the bigger concern from your final comments is GM burnout. Is it time to shelve the game for a while and let him recharge? Maybe that provides an opportunity for players to consider the goals of their characters an see if there's some common groun to explore. I'd also suggest the players toss the GM their character goals and ideas indepenently and see what that sparks, but it sounds like your GM is saying "you guys drive the bus", which seems to be what you, at least, want.</p><p></p><p>You have spent 125+ pages telling us the players should not be waiting for the GM to hand out breadcrumbs. Why are you waiting for breadcrumbs from the GM and/or the other players? Maybe throw down the gauntlet. "Hey, guys, it's seemed kind of aimless for the last few sessions - maybe we could brainstorm where we want the game to go between now and the next session/at the next session"? Adding some ideas of your own to start the ball rolling would not hurt.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6125849, member: 6681948"] So basically no one has any impetus. It sounds from your "everyone is comfortable" comment that maybe that campaign has ended. You're on to a new campaign, with many of the same characters. Movie sequel, new season, whatever you want to call it, the histry is wound up. This is, perhaps, a weakness of the "exclusive focus on the present goal" model. In sme games, there are sie threads that might expand into a larger arc later, side issues that might catch attention for later followup, etc. But here, we don't have the opportunity to go back and investigate that strange structue in the desert, or catch up with that interesting NPC we hire for that one mission - we had no extraneous details before, so no threads to pull on now. So why do no characters take action? Are all their goals achieved? If so, perhaps it is time for new characters - the old ones are played out. But it doesn't sound like you are tired of them. So what's left for YOUR character to do? Throw that out on the table and see who takes you up on it. You are complaining that no one will take any initiative, but you are part of the group that is refusing to take any initiative. I think the bigger concern from your final comments is GM burnout. Is it time to shelve the game for a while and let him recharge? Maybe that provides an opportunity for players to consider the goals of their characters an see if there's some common groun to explore. I'd also suggest the players toss the GM their character goals and ideas indepenently and see what that sparks, but it sounds like your GM is saying "you guys drive the bus", which seems to be what you, at least, want. You have spent 125+ pages telling us the players should not be waiting for the GM to hand out breadcrumbs. Why are you waiting for breadcrumbs from the GM and/or the other players? Maybe throw down the gauntlet. "Hey, guys, it's seemed kind of aimless for the last few sessions - maybe we could brainstorm where we want the game to go between now and the next session/at the next session"? Adding some ideas of your own to start the ball rolling would not hurt. [/QUOTE]
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