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You're doing what? Surprising the DM
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<blockquote data-quote="I'm A Banana" data-source="post: 6126133" data-attributes="member: 2067"><p>I don't think it's because no one wants to step on any toes.</p><p></p><p>I think it's because most of the players fundamentally expect a plot-driven game, and the DM is more interested at this point in a (less intensive) character-driven game. </p><p></p><p>And also because none of us want to follow up on the threads he's dangling, or we follow up on them only to come to dead ends.</p><p></p><p>The example that comes to mind is that it's not like there's nothing going on in this city. There are ghouls underground coming up for some reason. There's a giant golem straddling a dead river. There's dwarves mining iron. It's the Liberation Day festival. It's a big, interesting city, with a lot of stuff going on.</p><p></p><p>But our characters have been trained by the campaign to be cautious. It's Dark Sun, so the "deadliness" is reinforced. The campaign also started with us on the run from a sorcerer-king. We've made a habit of stumbling into places of power and shaking up the bees there ("Riding the Kank"). There's no visible end-point to any of these plot threads, no obvious benefit to us. Why would we care about ghouls hitting some rich people when there's every chance we'll get in over our heads and kill something we shouldn't? We investigated rumors of an old river temple, but didn't find anything. The dwarves aren't doing anything obtrusive (and actually supply the party with an ample supply of wealth). The arena's events don't seem to have much for the half the party that's made up of spellcasters.</p><p></p><p>There's a status quo that is being maintained. There's a lack of urgent conflict. Nothing stands between us and what we currently want (which is to enjoy the Liberation Day festivities). </p><p></p><p>We can perhaps make this easier by better advertising our motivations, but I think the main driver of this is simply that the DM's on a big time crunch: he can't prepare for much.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6126133, member: 2067"] I don't think it's because no one wants to step on any toes. I think it's because most of the players fundamentally expect a plot-driven game, and the DM is more interested at this point in a (less intensive) character-driven game. And also because none of us want to follow up on the threads he's dangling, or we follow up on them only to come to dead ends. The example that comes to mind is that it's not like there's nothing going on in this city. There are ghouls underground coming up for some reason. There's a giant golem straddling a dead river. There's dwarves mining iron. It's the Liberation Day festival. It's a big, interesting city, with a lot of stuff going on. But our characters have been trained by the campaign to be cautious. It's Dark Sun, so the "deadliness" is reinforced. The campaign also started with us on the run from a sorcerer-king. We've made a habit of stumbling into places of power and shaking up the bees there ("Riding the Kank"). There's no visible end-point to any of these plot threads, no obvious benefit to us. Why would we care about ghouls hitting some rich people when there's every chance we'll get in over our heads and kill something we shouldn't? We investigated rumors of an old river temple, but didn't find anything. The dwarves aren't doing anything obtrusive (and actually supply the party with an ample supply of wealth). The arena's events don't seem to have much for the half the party that's made up of spellcasters. There's a status quo that is being maintained. There's a lack of urgent conflict. Nothing stands between us and what we currently want (which is to enjoy the Liberation Day festivities). We can perhaps make this easier by better advertising our motivations, but I think the main driver of this is simply that the DM's on a big time crunch: he can't prepare for much. [/QUOTE]
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