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You're In Charge of D&D -- 2025 Edition
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9575332" data-attributes="member: 11760"><p> <ol> <li data-xf-list-type="ol">Create simple setting bibles for all TSR/WotC D&D settings, and then do triage:<ol> <li data-xf-list-type="ol">"We want to publish this as a setting in the next five years" -- do not license, do not open up to DMs Guild, develop proposals for all these settings</li> <li data-xf-list-type="ol">"We don't want to publish this as a setting in the next five years, can be released as-is" -- license it out, open it up to DMs Guild</li> <li data-xf-list-type="ol">"We don't want to publish this as a setting in the next five years, we need to tweak some problematic elements" -- fix the elements as time allows, then license it out, open it up to DMs Guild</li> <li data-xf-list-type="ol">"This is a trash fire." -- stick it in the vault with Walt Disney's frozen head</li> </ol></li> <li data-xf-list-type="ol">Bring in outside consultants to look at the VTT project -- how much money has been sunk into it, how close is it to being ready to be released to the public, how much would it cost to get there, how much money is it expected to bring in every year -- if the numbers don't work out, look into purchasing the best VTTs on the market today or partnering with them</li> <li data-xf-list-type="ol">Again, bring in outside consultants to look at what the market will bear in terms of product released annually, who's buying it, what the market is asking for and not getting, and what non-traditional ancillary products could be pursued. Use this as a plan going forward. (It's likely that a study like this was conducted in the past, but market conditions are changing all the time and new data is often helpful.) Within two years, match output volume to apparent market demand.</li> <li data-xf-list-type="ol">Staff up, either in-house or on contract, with more editors and designers so that products don't often vary so wildly in quality from chapter to chapter. No one is trying to have this be a problem -- it needs more manpower, which should be rewarded in higher sales of better products.</li> <li data-xf-list-type="ol">Contract with product placement specialists. Get D&D into more movies and television shows, ideally not as a very special episode, where the cast of Friends plays D&D, but instead show it as part of regular life for all sorts of people, like them having a Monopoly set on their bookshelves.</li> </ol></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9575332, member: 11760"] [LIST=1] [*]Create simple setting bibles for all TSR/WotC D&D settings, and then do triage: [LIST=1] [*]"We want to publish this as a setting in the next five years" -- do not license, do not open up to DMs Guild, develop proposals for all these settings [*]"We don't want to publish this as a setting in the next five years, can be released as-is" -- license it out, open it up to DMs Guild [*]"We don't want to publish this as a setting in the next five years, we need to tweak some problematic elements" -- fix the elements as time allows, then license it out, open it up to DMs Guild [*]"This is a trash fire." -- stick it in the vault with Walt Disney's frozen head [/LIST] [*]Bring in outside consultants to look at the VTT project -- how much money has been sunk into it, how close is it to being ready to be released to the public, how much would it cost to get there, how much money is it expected to bring in every year -- if the numbers don't work out, look into purchasing the best VTTs on the market today or partnering with them [*]Again, bring in outside consultants to look at what the market will bear in terms of product released annually, who's buying it, what the market is asking for and not getting, and what non-traditional ancillary products could be pursued. Use this as a plan going forward. (It's likely that a study like this was conducted in the past, but market conditions are changing all the time and new data is often helpful.) Within two years, match output volume to apparent market demand. [*]Staff up, either in-house or on contract, with more editors and designers so that products don't often vary so wildly in quality from chapter to chapter. No one is trying to have this be a problem -- it needs more manpower, which should be rewarded in higher sales of better products. [*]Contract with product placement specialists. Get D&D into more movies and television shows, ideally not as a very special episode, where the cast of Friends plays D&D, but instead show it as part of regular life for all sorts of people, like them having a Monopoly set on their bookshelves. [/LIST] [/QUOTE]
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